학술논문

Getting the Most out of Virtual Reality: Evaluating Short Breaks to Reduce Cybersickness and Cognitive Aftereffects
Document Type
Conference
Source
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) VRW Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2022 IEEE Conference on. :533-537 Mar, 2022
Subject
Computing and Processing
General Topics for Engineers
Robotics and Control Systems
Signal Processing and Analysis
Training
Performance evaluation
Schedules
Costs
Three-dimensional displays
Head-mounted displays
Cybersickness
Simulator sickness
Motion sickness
Simulation and training
Virtual environments
Human-centered computing—Human computer interaction—Interaction paradigms—Virtual reality
Language
Abstract
Considering the importance of getting the most out of virtual reality (VR) training, we evaluated the use of breaks to reduce virtual reality aftereffects in head-mounted displays. In a crossover design, we compared a 50-minute no-break exposure with an interrupted 50-minute exposure with four 10-minute breaks. Cybersickness, re-action times, workload and spatial learning were measured. Despite device manufacturers recommending breaks to reduce sickness, we found no evidence that breaks can mitigate aftereffects. Introducing breaks may also impact performance and logistical costs for training.