학술논문

Using virtual reality gaming platforms to improve balance in rehabilitation of stroke survivors
Document Type
Conference
Source
2017 International Conference on Virtual Rehabilitation (ICVR) Virtual Rehabilitation (ICVR), 2017 International Conference on. :1-2 Jun, 2017
Subject
Bioengineering
Robotics and Control Systems
Signal Processing and Analysis
Virtual reality
Games
Medical treatment
Analysis of variance
Silicon
Training
Muscles
gaming
virtual reality
stroke
balance
Language
ISSN
2331-9569
Abstract
Balance is an important aspect in daily life, and is frequently affected following stroke. Stroke rehabilitation usually involves practicing/regaining gross motor activities in a variety of settings. Using virtual reality platforms to enhance balance is growing though there is still lack of robust evidence. Forteen stroke survivors participated in a balance rehabilitation therapy using either Wii or Kinect. Results showed that both platforms are effective in improving balance and balance confidence.