학술논문

Exploiting reality with multicast groups
Document Type
Periodical
Source
IEEE Computer Graphics and Applications IEEE Comput. Grap. Appl. Computer Graphics and Applications, IEEE. 15(5):38-45 Sep, 1995
Subject
Computing and Processing
General Topics for Engineers
Computational modeling
Virtual environment
Application software
Bandwidth
Large-scale systems
Computer architecture
Computer graphics
Military standards
Computer simulation
Protocols
Language
ISSN
0272-1716
1558-1756
Abstract
This article describes our investigation into developing large distributed simulations. The architecture we describe logically partitions virtual environments by associating spatial, temporal, and functional classes with network multicast groups. We exploit the actual characteristics of the real-world large scale environments being simulated by focusing or restricting an entity's processing and network resources to its area of interest via a local area-of-interest manager. For example, a simulated infantryman in a virtual environment doesn't need to know the condition of a simulated truck 20 virtual kilometres away.ETX