학술논문

Entity-Level Simulation of Urban Operations
Document Type
Conference
Source
2005 Users Group Conference (DOD-UGC'05) Users Group Conference, 2005. :428-432 2005
Subject
Computing and Processing
Laboratories
Computational modeling
Analytical models
Military computing
Chaos
Traffic control
Context modeling
Discrete event simulation
Performance analysis
High performance computing
Language
Abstract
High-resolution simulation of operations in an urban setting is of great interest to commanders, planners, and analysts at all levels. However, the computational resources needed to represent the urban environment adequately can be high. As well, the behavior of noncombatant entities in the urban environment can be challenging to portray, given its frequently chaotic, uncoordinated nature. Urban operations generally take place against a backdrop of large numbers of unsynchronized entities, each engaged in various "milling" behaviors, as well as some smaller number of entities engaged in commanded behaviors. The flow of entities through the urban terrain over the course of time is by itself of interest in the context of traffic modeling, and in the identification of potential chokepoints. In addition to their default behaviors, a realistic simulation of urban environments must include reasonable responses of crowd entities to events that are likely to be of global interest as well.