학술논문

Virtual Slots Game for Rehabilitation Exercises
Document Type
Conference
Source
2019 IEEE Games, Entertainment, Media Conference (GEM) Games, Entertainment, Media Conference (GEM), 2019 IEEE. :1-4 Jun, 2019
Subject
Communication, Networking and Broadcast Technologies
Computing and Processing
Engineered Materials, Dielectrics and Plasmas
Engineering Profession
General Topics for Engineers
Photonics and Electrooptics
Power, Energy and Industry Applications
Transportation
Games
Medical treatment
Tracking
Virtual reality
Meters
Task analysis
Histograms
rehabilitation
exercises
games
slot machines
Language
Abstract
Research has shown that compliance to interactive training in tasks such as movement therapy following injuries, stroke and major surgeries is sub-optimal. Efforts are being made to make the rehabilitation process a more engaging experience to motivate patients to adhere to therapy. The use of games and virtual reality has gained interest among researchers and clinicians as it may cost less than clinical therapy and can be made portable for use at home. However, without the encouragement of a physical therapist, motivating patients may be difficult. In this paper, we propose a virtual slot machine game and hypothesize that it can potentially make individuals increase time devoted to therapy. Since this game requires minimal skill for gameplay, patients can simply reach a target to trigger a reel spin. We propose that the anticipation and uncertainty of this game will capture patients’ interest and motivate them to play longer. This preliminary study with able-bodied individuals may be used to tune the testing designs for future efforts on patient populations that need to repetitively practice arm movements.