학술논문

Improving Presentation Skill Through Gamified Application - Gamification in Practice
Document Type
Conference
Source
2018 World Symposium on Digital Intelligence for Systems and Machines (DISA) Digital Intelligence for Systems and Machines (DISA), 2018 World Symposium on. :95-100 Aug, 2018
Subject
Bioengineering
Communication, Networking and Broadcast Technologies
Computing and Processing
Power, Energy and Industry Applications
Robotics and Control Systems
Signal Processing and Analysis
Transportation
Games
Usability
Streaming media
Task analysis
Computers
Tools
Prototypes
Language
Abstract
Gamification has been used for many years, as a major factor to enhance user's engagement in non-game context. This study focuses on design of an online peer support application to improve presentation skills among young unemployed users. Furthermore, the gamification principles such as pointing system and leaderboard panel are integrated into the design to encourage users for different activities. Remote test is conducted with 47 test subjects to investigate their attitudes toward gamification elements in the design. Pilot and assessment test are conducted with 5 and 7 test subjects to find usability flaws. The study results show significant user engagement after revealing the gamification elements in the system. Furthermore, the usability problems in the design are investigated.