학술논문

Game-Based Service Requests and Channel Selection in Mobile Edge Computing
Document Type
Conference
Source
2023 15th International Conference on Communication Software and Networks (ICCSN) Communication Software and Networks (ICCSN), 2023 15th International Conference on. :154-160 Jul, 2023
Subject
Communication, Networking and Broadcast Technologies
Multi-access edge computing
Simulation
Software algorithms
Nash equilibrium
Software
Heterogeneous networks
Delays
Mobile edge computing
Channel selection
Service request
Game theory
Language
ISSN
2472-8489
Abstract
Mobile edge computing (MEC) can provide service requests and resource allocation for user equipments (UEs), effectively reducing service delay for massive Internet-of-Things (IoT). Application providers cache services in the edge servers to reduce service requests delay. However, limited channel resources will affect transmission delay and communication quality when UEs request services from edge servers, thus reducing the user's Quality-of-Experience. In this paper, we investigate the service offloading problem between UEs and base stations (BSs), as well as between BSs and remote data centers (RDCs) in MEC systems with heterogeneous networks, considering channel selection between UEs and BSs. To minimize the service delay of each UE and thus improve user satisfaction, we propose game theory to model the problem as a non-cooperative game of channel selection and then demonstrate the existence of Nash equilibrium (NE). In order to find the ideal channel selection scheme, this paper proposes a best response based on a multi-user service request channel selection (SRCS) algorithm. Simulation results reveal that the proposed channel selection mechanism can improve user satisfaction and verify the effectiveness and convergence of the proposed algorithm.