학술논문

A Serious Game for Patient’ Rights Education
Document Type
Conference
Source
2021 IEEE 9th International Conference on Serious Games and Applications for Health(SeGAH) Serious Games and Applications for Health(SeGAH), 2021 IEEE 9th International Conference on. :1-6 Aug, 2021
Subject
Communication, Networking and Broadcast Technologies
Components, Circuits, Devices and Systems
Computing and Processing
General Topics for Engineers
Robotics and Control Systems
Signal Processing and Analysis
Law
Knowledge acquisition
Conferences
Education
Medical services
Transforms
Tools
Patient rights
serious game
serious games design framework
health professional education
higher education
health law
Language
ISSN
2573-3060
Abstract
The knowledge and the implementation of patients' rights are fundamental in health professional practices. Courses for healthcare students are often taught using a lecture format. Yet, students find it difficult to understand the importance of legal concepts and apply it to their future practice. In order to promote learner centered teaching practices and encourage knowledge acquisition and practical skills development, the “Patient's Rights & Innovative Teaching Strategy (PRITS)” project aimed at developing a serious game dedicated to patients' rights education. To design and develop this serious game and the associated learning concept, we set up a multidisciplinary team of experts from the fields of healthcare, law, education and engineering. A collaborative methodology was used to ensure the coherent development of all games and learning elements. The PRITS serious game integrates knowledge about patients' rights into dialogues with virtual patients. It also provides additional resources and exercises related to the topics. The learning experience intends to challenge students' mental models and support a transition from “quality of care only” to “quality of care and respect of patients' rights”.