학술논문

Unity of Experience in Digital Marketing Paper: The Example of the Gaming Company Fnatic
Document Type
Conference
Source
2022 IEEE Zooming Innovation in Consumer Technologies Conference (ZINC) Zooming Innovation in Consumer Technologies Conference (ZINC), 2022 IEEE. :117-122 May, 2022
Subject
Aerospace
Communication, Networking and Broadcast Technologies
Components, Circuits, Devices and Systems
Computing and Processing
Engineering Profession
General Topics for Engineers
Power, Energy and Industry Applications
Robotics and Control Systems
Signal Processing and Analysis
Transportation
Industries
Technological innovation
Pandemics
Companies
Games
User experience
Information technology
brand experience
customer experience
e-sport
gaming industry
unity of experience
user experience
Language
Abstract
The insight into customers' real needs, through a holistic perspective, is a challenge for all the companies functioning within the frame of the information technologies. By using contemporary digital marketing tools, this article aims at clarifying the importance of all the experiences lived by the customers - user experience, customer experience and brand experience - at the example of the gaming company Fnatic. By their direct application, the limits between these disappear in time, and, via their synergistic actions, they blend into a unique experience lived by a customer. Thanks to this unity of experience, a very competitive marketing strategy can be formed, not necessarily linked to the information and technology industry but all the others in the digital world.