학술논문

A GFML-based Robot Agent for Human and Machine Cooperative Learning on Game of Go
Document Type
Conference
Source
2019 IEEE Congress on Evolutionary Computation (CEC) Evolutionary Computation (CEC), 2019 IEEE Congress on. :793-799 Jun, 2019
Subject
Communication, Networking and Broadcast Technologies
Computing and Processing
General Topics for Engineers
Robotics and Control Systems
Games
Knowledge based systems
Predictive models
Robot sensing systems
Ground penetrating radar
Geophysical measurement techniques
Genetic algorithm
fuzzy markup language
robot
game of Go
FAIR ELF OpenGo
Language
Abstract
This paper applies a genetic algorithm and fuzzy markup language to construct a human and smart machine cooperative learning system on game of Go. The genetic fuzzy markup language (GFML)-based Robot Agent can work on various kinds of robots, including Palro, Pepper, and TMU’s robots. We use the parameters of FAIR open source Darkforest and OpenGo AI bots to construct the knowledge base of Open Go Darkforest (OGD) cloud platform for student learning on the Internet. In addition, we adopt the data from AlphaGo Master’s sixty online games as the training data to construct the knowledge base and rule base of the co-learning system. First, the Darkforest predicts the win rate based on various simulation numbers and matching rates for each game on the OGD platform, then the win rate of OpenGo is as the final desired output. The experimental results show that the proposed approach can improve knowledge base and rule base of the prediction ability based on Darkforest and OpenGo AI bot with various simulation numbers.