학술논문

Automatic Player Face Detection and Recognition for Players in Cricket Games
Document Type
Periodical
Source
IEEE Access Access, IEEE. 12:41219-41233 2024
Subject
Aerospace
Bioengineering
Communication, Networking and Broadcast Technologies
Components, Circuits, Devices and Systems
Computing and Processing
Engineered Materials, Dielectrics and Plasmas
Engineering Profession
Fields, Waves and Electromagnetics
General Topics for Engineers
Geoscience
Nuclear Engineering
Photonics and Electrooptics
Power, Energy and Industry Applications
Robotics and Control Systems
Signal Processing and Analysis
Transportation
Face recognition
Sports
Lighting
Videos
Real-time systems
Games
Detection algorithms
Augmented reality
Broadcasting
player detection
cricket
Language
ISSN
2169-3536
Abstract
In this paper, we have developed an augmented reality cricket broadcasting application that uses player face recognition during play to display player personal data. The system utilizes the AdaBoost algorithm for player and player face detection, employing a PAL based face recognition model to recognize the faces of players on the field. The system is trained on a large dataset of cricket game footage and achieves high accuracy in detecting and recognizing players’ faces even with several conditions such as occlusion, non-uniform illumination, expression and pose variation. The system has the potential to enhance the viewing experience of cricket games by providing real-time player identification and statistics. The system can also be used in other sports to provide similar benefits. The paper discusses the system’s methodology, results, and implications for the future of sports broadcasting. Overall, the system provides a promising solution for automatic player face detection and recognition in sports broadcasting.