학술논문

Recovering Real-World Reflectance Properties and Shading From HDR Imagery
Document Type
Conference
Source
2021 International Conference on 3D Vision (3DV) 3DV 3D Vision (3DV), 2021 International Conference on. :1075-1084 Dec, 2021
Subject
Computing and Processing
Geometry
Reflectivity
Surface reconstruction
Three-dimensional displays
Monte Carlo methods
Lighting
Ray tracing
Appearance
BRDF
Specular
Albedo
De lighting
HDR
Reflectance
Texture
Shading
Language
ISSN
2475-7888
Abstract
We propose a method to estimate the bidirectional reflectance distribution function (BRDF) and shading of complete scenes under static illumination given the 3D scene geometry and a corresponding high dynamic range (HDR) video. By splitting the BRDF into its diffuse and non-diffuse parts we solve the estimation of each component separately. For the diffuse component, we sample the incident illumination at each point in the scene using Monte Carlo ray tracing, allowing us to factor the captured surface color into albedo and shading. We then use a novel ray tracing-based optimization strategy to estimate the non-diffuse parameters of the BRDF. In a variety of experiments, we demonstrate that our method efficiently generates realistic copies of the observed scenes.