학술논문

Student Emotions with an Edu-game: A Detailed Analysis
Document Type
Conference
Source
2013 Humaine Association Conference on Affective Computing and Intelligent Interaction Affective Computing and Intelligent Interaction (ACII), 2013 Humaine Association Conference on. :534-539 Sep, 2013
Subject
Robotics and Control Systems
Signal Processing and Analysis
Games
Labeling
Observers
Standards
Solid modeling
Educational institutions
affective states
learning
educational games
emotion labeling
inter-judge agreement
Language
ISSN
2156-8103
2156-8111
Abstract
We present the results of a study that explored the emotions experienced by students during interaction with an educational game for math (Heroes of Math Island). Starting from emotion frameworks in affective computing and education, we considered a larger set of emotions than in related research. For emotion labeling, we employed a standard method that relies on trained judges to report emotions over 20-second intervals. However, we asked judges to report all observed emotions in each interval, as opposed to only choosing one, as is standard practice. This variation allows us to discuss the appropriateness of this interval for emotion labeling. We present a detailed analysis of inter-coder reliability, both aggregated and over individual students, that considers not only the matching by judges over emotion type, but also the number of emotions detected.