학술논문

Implementation of v-cave display system using the Object-Oriented Graphics Rendering Engine
Document Type
Conference
Source
2008 Canadian Conference on Electrical and Computer Engineering Electrical and Computer Engineering, 2008. CCECE 2008. Canadian Conference on. :001309-001312 May, 2008
Subject
Aerospace
Bioengineering
Communication, Networking and Broadcast Technologies
Components, Circuits, Devices and Systems
Computing and Processing
Engineered Materials, Dielectrics and Plasmas
Power, Energy and Industry Applications
Robotics and Control Systems
Rendering (computer graphics)
Engines
Computer graphics
Pipelines
Computer displays
Cameras
Image converters
Image generation
Matrix converters
Design engineering
v-cave
camera
frustum
perspective projection
render pipeline
clipping plane
view volume
view plane
Language
ISSN
0840-7789
Abstract
This paper outlines the design of an inexpensive v-cave display system using the open source Object-Oriented Graphics Rendering Engine. This system utilizes the existing graphics rendering pipeline to map the graphics to the screen such that they are projected in perspective. This is done by controlling the aspect ratio of the frustums used to form the view volume and by applying transformations to the projection matrix used by OGRE.