학술논문

How Collaboration in a Heterogeneous Team Impacts Invention in the Design Process of Digital Learning Objects?: The Case of the REMASCO Project to Redesign and Reinvent the Digital School Textbook through an Online and Collaborative Design Framework
Document Type
Conference
Author
Source
2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT) ICALT Advanced Learning Technologies (ICALT), 2017 IEEE 17th International Conference on. :180-181 Jul, 2017
Subject
Communication, Networking and Broadcast Technologies
Computing and Processing
Engineering Profession
General Topics for Engineers
Collaboration
Technological innovation
History
Collective intelligence
Ecosystems
Collaborative work
Team working
Cooperation
Invention
Design
Heterogeneous-ecosystem
Language
ISSN
2161-377X
Abstract
In the 17th century, the beginning of the industrial era brought new ways of working, creating more effective ways to design and build products where cooperation played a very important role. In this context, we hypothesize that in the 21st century the problem of lack of invention in the design process of digital learning objects in general and of digital school textbooks in particular stems from the way of working inherited from the industrial era, centered on the division of labor to perform repetitive tasks more quickly. Based on this hypothesis, within the REMASCO project (reinvent the school textbook), we propose a design model based on a collaborative online framework within a heterogeneous ecosystem that would foster invention in the design process of digital school textbooks.