학술논문

P5G: A Patient-Centered Design Method of Virtual Reality Health Game System for Children's Amblyopia Rehabilitation
Document Type
Conference
Source
2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR) AIXVR Artificial Intelligence and eXtended and Virtual Reality (AIxVR), 2024 IEEE International Conference on. :251-255 Jan, 2024
Subject
Computing and Processing
Pediatrics
Visualization
Medical treatment
Games
Virtual reality
Electronic healthcare
Vision defects
virtual reality
amblyopia rehabilitation
eHealth
human-centered computing
interaction design
life and medical sciences
game design
Language
ISSN
2771-7453
Abstract
Amblyopia is a prevalent ophthalmic disease that occurs during the sensitive period of children's visual development, which can have adverse effects on patients' visual and psychological well-being. In recent years, there has been a significant focus on digital amblyopia therapy, particularly with advancements in virtual reality (VR) technology and functional game design. This study is based on the P5 eHealth approach, a theory of digital healthcare that identifies five essential properties of a user-centered eHealth system, including preventive, predictive, personalized, participatory, and psycho-cognitive. In this paper, we present a P5G design framework, which refers to P5 eHealth for health games, and we have utilized this framework for personalized health game design. Additionally, we have developed a VR game system for children's amblyopia rehabilitation to demonstrate the effectiveness of the P5G design framework. The proposed system incorporates visual function principles and amblyopia rehabilitation strategies, prioritizes binocular vision, and consists of multiple modules for visual training.