학술논문

Fog Computing as an Enabler for Immersive Media: Service Scenarios and Research Opportunities
Document Type
Periodical
Source
IEEE Access Access, IEEE. 7:65797-65810 2019
Subject
Aerospace
Bioengineering
Communication, Networking and Broadcast Technologies
Components, Circuits, Devices and Systems
Computing and Processing
Engineered Materials, Dielectrics and Plasmas
Engineering Profession
Fields, Waves and Electromagnetics
General Topics for Engineers
Geoscience
Nuclear Engineering
Photonics and Electrooptics
Power, Energy and Industry Applications
Robotics and Control Systems
Signal Processing and Analysis
Transportation
Streaming media
Media
Radio access networks
Edge computing
Servers
Navigation
Task analysis
Fog computing
radio access networks
immersive media
free-viewpoint video
360-degree video
virtual reality
augmented reality
Language
ISSN
2169-3536
Abstract
Immersive media services, such as augmented reality and virtual reality (AR/VR), a 360-degree video, and free-viewpoint video (FVV), are popular today. They require massive data storage, ultrahigh computing power, and ultralow latency. It is hard to fulfill these requirements simultaneously in a conventional communication system using a cloud/centralized radio access network (C-RAN). Specifically, due to centralized processing in such a system, the end-to-end latency, as well as the burden on the fronthaul network, are expected to be high. Fog computing-based radio access networks (F-RAN), in contrast, have been widely considered as an enabler for immersive media. Our contribution in this paper is threefold: First, we propose various service scenarios reflecting the characteristics of immersive media. Second, we identify the technologies that are required to support the proposed service scenarios under F-RAN and discuss how they can support the proposed scenarios efficiently. Third, we discuss possible research opportunities. a A list of acronyms can be found in the Appendix.