학술논문

Three generations of animation machines
Document Type
Periodical
Author
Source
IEEE Potentials Potentials, IEEE. 41(2):25-33 Apr, 2022
Subject
General Topics for Engineers
Engineering Profession
Visualization
Software design
Microprocessors
Games
Animation
Hardware
Language
ISSN
0278-6648
1558-1772
Abstract
Thanksgiving 1975 was a lucky day. I had graduated from the University of California, Berkeley with B.S. and M.S. degrees in the early 1970s. I learned computer hardware and software design and also played a video game that summer. I was interviewed by Atari to work on the first machine discussed in this article. I passed the technical interview because I was studying the same microprocessor, the MCS 6502, which the Atari team had chosen. I played a few passable games of Tank on one of the arcade machines, and I was hired on the spot (Decuir, 2015).