학술논문

Automated Analysis of the Origin of Movement: An Approach Based on Cooperative Games on Graphs
Document Type
Periodical
Source
IEEE Transactions on Human-Machine Systems IEEE Trans. Human-Mach. Syst. Human-Machine Systems, IEEE Transactions on. 50(6):550-560 Dec, 2020
Subject
Communication, Networking and Broadcast Technologies
Components, Circuits, Devices and Systems
Signal Processing and Analysis
Robotics and Control Systems
Power, Energy and Industry Applications
General Topics for Engineers
Computing and Processing
Games
Game theory
Visualization
Graph theory
Feature extraction
Automated analysis of the perception of the origin of movement
cooperative game theory
full-body movement analysis
graph theory
transferable-utility (TU) games
Language
ISSN
2168-2291
2168-2305
Abstract
In this work, a computational method is proposed to automatically investigate the perception of the origin of full-body human movement and its propagation. The method is based on a mathematical game built over a suitably defined graph structure representing the human body. The players of this game are the graph vertices, which form a subset of body joints. Since each vertex contributes to a shared goal (i.e., to the way in which a specific movement-related feature is transferred among the joints), a cooperative game-theoretical model (specifically a transferable-utility game) is adopted, which is able (via the Shapley value) to measure the relevance of the various joints in human movement when performing full-body movement analysis. The method is theoretically investigated and applied to a motion capture dataset obtained from subjects who performed expressive movements. Finally, the method is validated through an online survey, in which several dancers/nondancers participated. The results show the capability of the proposed approach to represent the evolution of the most important joint responsible for originating each dancer's movement.