학술논문

Multi-User MIMO Enabled Virtual Reality in IEEE 802.11ay WLAN
Document Type
Conference
Source
2022 IEEE Wireless Communications and Networking Conference (WCNC) Wireless Communications and Networking Conference (WCNC), 2022 IEEE. :2595-2600 Apr, 2022
Subject
Aerospace
Bioengineering
Communication, Networking and Broadcast Technologies
Computing and Processing
Engineering Profession
General Topics for Engineers
Signal Processing and Analysis
Wireless communication
Solid modeling
Wireless LAN
Costs
Virtual reality
Throughput
Transceivers
Language
ISSN
1558-2612
Abstract
Virtual reality (VR) coupled with 360° video has been used in a variety of areas, including gaming, remote learning, and healthcare, among others. The 360° video on which VR applications are based today is mostly low resolution and, in order to improve the user experience, bandwidth requirements must increase significantly. Spatial multiplexing (SM) at millimeter wave (mmWave) is an enabling technology introduced in IEEE 802.11ay to support high throughput applications. However, since IEEE 802.11ay commercial off-the-shelf devices are not yet available and the cost for implementation of mmWave testbeds is prohibitive, the expected SM performance in a real application is still unknown. In this paper, we design a mmWave multi-user (MU)-multiple-input multiple-output (MIMO) link-level high fidelity simulation platform, based on IEEE 802.11ay, which is shared as an open source code package. Our simulation platform consists of a measurement-based mmWave channel model and a digital transceiver. To support VR applications, we design the analog-digital hybrid precoders and combiners, enabling SM for MU-MIMO transmissions. We provide an extensive evaluation of the IEEE 802.11ay PHY in terms of throughput and error rates. Our platform reveals that in a living room environment, two users can support up to four streams achieving more than 20Gbit/sec data-rate per user, enabling the transmission of uncompressed 4K videos.