학술논문

Using games to ignite teens’ civic and social and emotional learning
Document Type
article
Source
Frontiers in Education, Vol 9 (2024)
Subject
social and emotional learning
adolescents
civics
game-based learning
curriculum
Education (General)
L7-991
Language
English
ISSN
2504-284X
Abstract
National trends indicate a pressing need for more impactful civic and history instruction in U.S. secondary education settings. To address this need, we developed an innovative, game-based curriculum, called iThrive Sim, that uses tech-supported role-plays and evidence-based civic and social and emotional learning practices to support high school students in engaging with and comprehending civic and history texts and concepts while developing their social and emotional skills. In this article we describe the need, rationale, and co-design process for this game-based curriculum, its theoretical underpinnings, and its advantages for adolescent learners. We review preliminary pilot and playtesting data that demonstrate initial support for its efficacy and feasibility. Finally, we discuss barriers and additional enhancements and supports that could aid in confirming efficacy and scaling the approach.