학술논문

Implementation of Alpha-Beta Pruning and Transposition Tables on Checkers Game
Document Type
article
Source
IEEE Access, Vol 12, Pp 46636-46645 (2024)
Subject
Checkers
computer games
game algorithm
user experience
Electrical engineering. Electronics. Nuclear engineering
TK1-9971
Language
English
ISSN
2169-3536
Abstract
Checkers is a strategy game for two players on an $8\times 8$ square board. This document outlines the creation of a checkers game, employing alpha-beta pruning as a search algorithm and transposition tables to enable the game to learn from past play sessions. The utilization of these techniques enhances the game’s strategic decision-making process, contributing to an improved overall gaming experience. The execution time of the machine’s moves in games with and without using transposition tables showed that it is possible to make some games faster by using the data stored in the tables. However, under some conditions this can be more time-consuming than the search performed by the alpha-beta algorithm. A user survey resulted in positive outcomes, indicating a favorable user experience when using the implemented game with the transposition tables. Comparative analysis against other algorithms demonstrated the successful implementation of the approach. This research contributes to the field of game AI optimization by integrating alpha-beta pruning and transposition tables into a web-based checkers game. The implementation offers a balance between computational efficiency and user engagement in the web-based checkers game.