학술논문

Practice and Exploration of Blended Teaching Based on VR Animation Laws of Motion Course
Document Type
article
Source
Applied Mathematics and Nonlinear Sciences, Vol 9, Iss 1 (2024)
Subject
blended teaching
virtual reality
orb algorithm
animation motion
68q05
Mathematics
QA1-939
Language
English
ISSN
2444-8656
Abstract
This study explores the application of virtual reality technology and traditional offline hybrid teaching mode for the specialized course “Animation Laws of Motion”. Through the improved ORB algorithm, this paper effectively combines the BRIEF and ORB image feature and matching algorithms to optimize capturing and matching image features. Two classes of animation majors in a school were selected for experiments in the study, and the effects of the two teaching modes were compared through half-term tests, pre- and post-test question analyses, and questionnaire surveys. The results show that after the teaching assisted by VR animation technology, students’ acceptance and emotional attitudes are significantly improved, and the students in the experimental class better mastered the six motion methods in the animation motion course and completed the animation design tasks with high quality. In the animation modeling course, the proportion of low-quality works in the experimental class is only 4%, showing significant teaching effects. The Research in this paper provides empirical support for the application of virtual reality technology in animation education. It demonstrates the potential of combining VR technology with traditional teaching in enhancing teaching effectiveness.