학술논문

Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study
Document Type
article
Source
JMIR Serious Games, Vol 8, Iss 2, p e17222 (2020)
Subject
Information technology
T58.5-58.64
Public aspects of medicine
RA1-1270
Language
English
ISSN
2291-9279
Abstract
BackgroundSurgical residents underutilize opportunities for traditional laparoscopic simulation training. Serious gaming may increase residents’ motivation to practice laparoscopic skills. However, little is known about the effectiveness of serious gaming for laparoscopic skills training. ObjectiveThe aim of this study was to establish construct validity for the laparoscopic serious game Underground. MethodsAll study participants completed 2 levels of Underground. Performance for 2 novel variables (time and error) was compared between novices (n=65, prior experience 100 laparoscopic procedures) using analysis of covariance. We corrected for gender and video game experience. ResultsControlling for gender and video game experience, the effects of prior laparoscopic experience on the time variable differed significantly (F2,106=4.77, P=.01). Both experts and intermediates outperformed novices in terms of task completion speed; experts did not outperform intermediates. A similar trend was seen for the rate of gameplay errors. Both gender (F1,106=14.42, P