학술논문

Evaluating the Benefits of Collaboration in Simulation Games: The Case of Health Care
Document Type
article
Author
Source
JMIR Serious Games, Vol 2, Iss 1, p e1 (2014)
Subject
Information technology
T58.5-58.64
Public aspects of medicine
RA1-1270
Language
English
ISSN
2291-9279
Abstract
BackgroundOrganizations have used simulation games for health promotion and communication. To evaluate how simulation games can foster collaboration among stakeholders, this paper develops two social network measures. ObjectiveThe paper aims to initiate two specific measures that facilitate organizations and researchers to evaluate the effectiveness of Web-based simulation games in fostering collaboration. MethodsThe two measures are: (1) network density and (2) network diversity. They measure the level of connectedness and communication evenness within social networks. To illustrate how these measures may be used, a hypothetical game about health policy is outlined. ResultsWeb-based games can serve as an effective platform to engage stakeholders because interaction among them is quite convenient. Yet, systematic evaluation and planning are necessary to realize the benefits of these games. The paper suggests directions for testing how the social network dimension of Web-based games can augment individual-level benefits that stakeholders can obtain from playing simulation games. ConclusionsWhile this paper focuses on measuring the structural properties of social networks in Web-based games, further research should focus more attention on the appropriateness of game contents. In addition, empirical research should cover different geographical areas, such as East Asian countries where video games are very popular.