학술논문

Using virtual reality in lumbar puncture training improves students learning experience
Document Type
article
Source
BMC Medical Education, Vol 22, Iss 1, Pp 1-8 (2022)
Subject
Medical education
Education technology
Virtual reality
3D video
Lumbar puncture
Clinical skills
Special aspects of education
LC8-6691
Medicine
Language
English
ISSN
1472-6920
Abstract
Abstract Background Lumbar puncture (LP) is a commonly performed medical procedure in a wide range of indications. Virtual reality (VR) provides a stimulating, safe and efficient learning environment. We report the design and the evaluation of a three dimensions (3D) video for LP training. Methods We recorded a stereoscopic 180-degrees 3D video from two LPs performed in clinical settings in Fernand Widal Lariboisière University Hospital, Paris, France. The video was administered to third-year medical students as well as to a residents and attendings group during LP simulation-based training sessions. Results On 168 participants (108 novice third-year medical students, and 60 residents and attendings with prior LP experience), satisfaction after video exposure was high (rated 4.7 ± 0.6 on a 5-point scale). No significant discomfort was reported (comfort score graded 4.5 ± 0.8 on 5). LP-naive students displayed higher satisfaction and perceived benefit than users with prior LP experience (overall, P