학술논문

Motion graphics learning media: Development using adobe after effects for 10th grade animal kingdom material
Document Type
article
Source
Biosfer, Vol 16, Iss 2, Pp 456-466 (2023)
Subject
animal kingdom
learning media
motion graphics
Education (General)
L7-991
Biology (General)
QH301-705.5
Language
English
Indonesian
ISSN
0853-2451
2614-3984
Abstract
Animal kingdom is one of the most complex materials in biology learning. Therefore, learning media is needed to support the learning process of teachers and students on animal kingdom material. This study aims to develop motion graphics learning media for 10th grade animal kingdom material. This research is a type of research and development (R&D). The development in this research refers to the 4D (four-D) model by S. Thiagarajan, Dorothy S. Semmel, and Melvyn I. Semmel. This research was conducted at SMA Negeri 1 Kota Jambi. The subjects of this study were 27 students and biology teachers in class XI MIPA 1 and XI MIPA 2. The research data was obtained by distributing questionnaires to the teacher and students. After the data was obtained, the data were analyzed quantitatively with the percentage formula. The results showed that the motion graphics learning media for 10th grade animal kingdom material was feasible to use. Based on the results of material validation, media validation, teachers' response, small group test and field test, the percentage of media eligibility was 88%, 87.6%, 94.7%, 94.4% and 93.3% with very good category. Based on the data obtained, it can be concluded that the motion graphics learning media for 10th grade animal kingdom material is feasible to be used as a supporting media in learning. Furthermore, the dissemination process is carried out by distributing product link to the teacher and students