학술논문

Making text annotation fun with a clicker game
Document Type
Conference
Source
Proceedings of the 14th International Conference on the Foundations of Digital Games. :1-6
Subject
game design
games with a purpose
incremental games
language resourcing
user training
Language
English
Abstract
In this paper we present WordClicker, a clicker game for text annotation. We believe the mechanics of 'Ville type Free-To-Play (F2P) games in general, and clicker games in particular, is particularly suited for GWAPs (Games-With-A-Purpose). WordClicker was developed as one component of a suite of GWAPs meant to cover all aspects of language interpretation, from tokenization to anaphoric interpretation. As such, WordClicker is intended to have a dual function as part of this suite of GWAPs: both for parts-of-speech annotation and for teaching players about parts of speech so that they can go on and play GWAPs for more complex syntactic annotation. Therefore, game-based language learning platforms also had a strong influence on its design.

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