학술논문

Equilibrium : A Story About Depression
Document Type
Conference
Source
Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. :54-58
Subject
affective game design
depression
narrative game
serious game
Language
English
Abstract
Depression is a mood disorder that affects many people globally. One possible positive factor in the treatment of this disorder is support from relatives and friends of the affected person. However, the former can be helpless in aiding the depressed person due to a lack of awareness on the signs of depression and how it impacts their lives. It is in this context that Equilibrium was developed. Equilibrium is a serious narrative game that aims to raise awareness about depression and the importance of external help in the recovery process of those affected. It does so with a grounded narrative and accessible gameplay, in a format that is easily shareable.

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