학술논문

Serious Gaming and Gamification interventions for health professional education
Document Type
Author
Source
This record should be cited as: Gentry, Sarah, Gentry, Sarah, L'Estrade Ehrstrom, Beatrice, Gauthier, Andrea, Alvarez, Julian, Wortley, David, van Rijswijk, Jurriaan, Car, Josip, Lilienthal, Anneliese, Tudor Car, Lorainne, Nikolaou, Charoula K, Zary, Nabil. Serious Gaming and Gamification interventions for health professional education. (Protocol) Cochrane Database of Systematic Reviews 2018, Issue 6. Art. No.: CD012209. DOI: 10.1002/14651858.CD012209.pub2.
Subject
Language
ISSN
14651858
Abstract
This is a protocol for a Cochrane Review (Intervention). The objectives are as follows: To evaluate the effectiveness of Serious Gaming and Gamification interventions for delivering pre‐ and post‐registration health professional education compared with traditional learning, other types of eLearning, or other Serious Gaming and Gamification interventions. We will primarily assess the impact of these interventions on students’ knowledge, skills, professional attitudes and satisfaction.

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