학술논문

Gamifying Instruction and Engaging Students With Breakout EDU.
Document Type
Article
Source
Journal of Educational Technology Systems; Dec2019, Vol. 48 Issue 2, p192-212, 21p, 4 Color Photographs
Subject
GAMIFICATION
ACTIVE learning
COLLEGE students
INFORMATION literacy
TEACHING
EDUCATIONAL games
GENERATION Z
CONTINUING education
Language
ISSN
00472395
Abstract
Copyright of Journal of Educational Technology Systems is the property of Sage Publications Inc. and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)

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