학술논문

Gamification and Sugar: A School-Based Pilot Study of Social Marketing and Gamification Approaches to Reduce Sugary Drink Intake in Pasifika School Students.
Document Type
Article
Source
Asia-Pacific Journal of Public Health; Sep/Oct2021, Vol. 33 Issue 6/7, p727-733, 7p
Subject
HIGH schools
PILOT projects
SOCIAL marketing
BEVERAGES
DRINKING (Physiology)
SELF-evaluation
SURVEYS
RESEARCH funding
QUESTIONNAIRES
GAMIFICATION
HIGH school students
Language
ISSN
10105395
Abstract
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