학술논문

Explaining and teaching acoustics through comics, interactive web pages, and video gamesa).
Document Type
Article
Source
Journal of the Acoustical Society of America. Aug2022, Vol. 152 Issue 2, p745-753. 9p.
Subject
*WEBSITES
*ARCADE games
*MANGA (Art)
*ACOUSTICS
*COMIC books, strips, etc.
*INTERACTIVE videos
Language
ISSN
0001-4966
Abstract
Comics and manga have long been seen as childish literature, even if sometimes referred to as an art. Webpages discussing matters like Mathematics or Science are usually considered popularized content and not as tools with which research can be built. Arcade video games are often not considered serious games that can be used for learning or team building purposes. In this work, we present examples of comics, interactive web pages, and arcade video games that can be used to learn the basics of vibro-acoustics or to focus on more specific topics such as the acoustics of porous media. The reader can experience most of these visual narrative examples following the provided links. An objective of this collection is to make them better known and to stimulate further initiatives on these topics in acoustics education. To this effect, recommendations from various use cases of these visual narratives for different levels of education are also given. [ABSTRACT FROM AUTHOR]