소장자료
LDR | 05701cam a2200625Mi 4500 | ||
001 | 0100595420▲ | ||
003 | OCoLC▲ | ||
005 | 20230313133152▲ | ||
006 | m d ▲ | ||
007 | cr cnu---unuuu▲ | ||
008 | 180609s2018 enk o 000 0 eng d▲ | ||
020 | ▼a9781786466013▼q(electronic bk.)▲ | ||
020 | ▼a1786466015▼q(electronic bk.)▲ | ||
020 | ▼z9781786463920▲ | ||
035 | ▼a1823670▼b(N$T)▲ | ||
035 | ▼a(OCoLC)1039700895▲ | ||
037 | ▼aEB53EBFF-BABC-4A4F-9CAD-E8BB71774398▼bOverDrive, Inc.▼nhttp://www.overdrive.com▲ | ||
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049 | ▼aMAIN▲ | ||
050 | 4 | ▼aQA76.73.S95▼bA836 2018eb▲ | |
082 | 0 | 4 | ▼a005.133▼223▲ |
100 | 1 | ▼aAtanasov, Emil.▲ | |
245 | 1 | 0 | ▼aLearn Swift by Building Applications▼h[electronic resource] :▼bExplore Swift programming through iOS app development.▲ |
260 | ▼aBirmingham :▼bPackt Publishing, ▼c2018.▲ | ||
300 | ▼a1 online resource (356 pages)▲ | ||
336 | ▼atext▼btxt▼2rdacontent▲ | ||
337 | ▼acomputer▼bc▼2rdamedia▲ | ||
338 | ▼aonline resource▼bcr▼2rdacarrier▲ | ||
500 | ▼aCustom buttons on the tab bar.▲ | ||
505 | 0 | ▼aCover; Title Page; Copyright and Credits; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: Swift Basics -- Variables and Functions; Variables; Optional types; Enumeration types; Basic flow statements; The if statements -- how to control the code flow; Loops; The while loops; The switch statement; Functions; What is a tuple?; What is the guard statement?; How to tackle huge problems -- bottom-up versus top-down; Summary; Chapter 2: Getting Familiar with Xcode and Playgrounds; Installing Xcode; Exploring Xcode; What do we see on the screen?; Toolbar; Menu.▲ | |
505 | 8 | ▼aThe Navigator panel (located to the left)The Debug panel (located at the bottom); The Utilities panel (located to the right); Xcode preferences window; Playground; What is a playground?; Let's add some code; How to add auxiliary code to a playground; How to add resource to a playground; Converting a playground to a workspace; Markup in playgrounds; Different items in the markup language; Basic markup items; Summary; Chapter 3: Creating a Minimal Mobile App; Your first iOS application; Project structure; AppDelegate; Application states; ViewController; Git; Summary.▲ | |
505 | 8 | ▼aChapter 4: Structures, Classes, and InheritanceStructures and classes; Extensions; The deinit method; Type properties and functions; Adding custom data types to a playground; Inheritance; Base class; Class properties; Model-View-Controller (MVC); Summary; Chapter 5: Adding Interactivity to Your First App; Storyboards; Visual components; Adding items to the storyboard; Linking the UI with the code; General discussion; Summary; Chapter 6: How to Use Data Structures, OOP, and Protocols; Primary collection types; Generics; Array; Set; Dictionary; How to choose the best collection type.▲ | |
505 | 8 | ▼aList of items in a playgroundUICollectionView; UICollectionViewCell; Reusing cells; Layouts; Table view in iOS app; Model list of cities; Displaying all cities; Adding search; Protocols; Protocols and inheritance; Summary; Chapter 7: Developing a Simple Weather App; Defining the app screens; The home screen; Favorite locations; Constraints; Picking a location; Model; Locations; Controllers and segues; The first segue; How to pass data; Passing information in the reverse direction; Defining a custom segue; Further improvements; Summary; Chapter 8: Introducing CocoaPods and Project Dependencies.▲ | |
505 | 8 | ▼aSoftware -- the modern wayRuby and CocoaPods; How to use it; CocoaPods useful commands; Carthage; Swift Package Manager ; Useful commands; Popular third-party libraries; Alamofire; Texture; RxSwift; Summary; Chapter 9: Improving a Version of a Weather App; Weather forecast API; What's an API?; List of requests; Creating new models; Pure network requests; Alamofire implementation; Improvements using third-party libraries; Better error handling; About the screen; Summary; Chapter 10: Building an Instagram-Like App; Tabbed app project; Firebase; Login; The different screens.▲ | |
520 | ▼aSwift Language is now more powerful than ever; it has introduced new ways to solve old problems and has gone on to become one of the fastest growing popular languages. It is now a de-facto choice for iOS developers and it powers most of the newly released and popular apps. This practical guide will help you to begin your journey with Swift ...▲ | ||
588 | 0 | ▼aPrint version record.▲ | |
590 | ▼aMaster record variable field(s) change: 050, 072, 082, 630, 650▲ | ||
630 | 0 | 0 | ▼aiOS (Electronic resource)▲ |
650 | 0 | ▼aSwift (Computer program language)▲ | |
650 | 0 | ▼aApplication software▼xDevelopment.▲ | |
650 | 0 | ▼aMobile apps.▲ | |
650 | 7 | ▼aCOMPUTERS / Programming Languages / General.▼2bisacsh▲ | |
650 | 7 | ▼aCOMPUTERS / Software Development & Engineering / General.▼2bisacsh▲ | |
650 | 7 | ▼aMobile & handheld device programming▼xApps programming.▼2bicssc▲ | |
650 | 7 | ▼aProgramming & scripting languages: general.▼2bicssc▲ | |
650 | 7 | ▼aOperating systems.▼2bicssc▲ | |
650 | 7 | ▼aApplication software▼xDevelopment.▼2fast▼0(OCoLC)fst00811707▲ | |
655 | 4 | ▼aElectronic books.▲ | |
776 | 0 | 8 | ▼iPrint version:▼aAtanasov, Emil.▼tLearn Swift by Building Applications : Explore Swift programming through iOS app development.▼dBirmingham : Packt Publishing, ©2018▲ |
856 | 4 | 0 | ▼3EBSCOhost▼uhttp://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1823670▼g7▲ |

Learn Swift by Building Applications : Explore Swift programming through iOS app development
자료유형
국외eBook
서명/책임사항
Learn Swift by Building Applications [electronic resource] : Explore Swift programming through iOS app development.
개인저자
발행사항
Birmingham : Packt Publishing , 2018.
형태사항
1 online resource (356 pages)
일반주기
Custom buttons on the tab bar.
내용주기
Cover; Title Page; Copyright and Credits; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: Swift Basics -- Variables and Functions; Variables; Optional types; Enumeration types; Basic flow statements; The if statements -- how to control the code flow; Loops; The while loops; The switch statement; Functions; What is a tuple?; What is the guard statement?; How to tackle huge problems -- bottom-up versus top-down; Summary; Chapter 2: Getting Familiar with Xcode and Playgrounds; Installing Xcode; Exploring Xcode; What do we see on the screen?; Toolbar; Menu.
The Navigator panel (located to the left)The Debug panel (located at the bottom); The Utilities panel (located to the right); Xcode preferences window; Playground; What is a playground?; Let's add some code; How to add auxiliary code to a playground; How to add resource to a playground; Converting a playground to a workspace; Markup in playgrounds; Different items in the markup language; Basic markup items; Summary; Chapter 3: Creating a Minimal Mobile App; Your first iOS application; Project structure; AppDelegate; Application states; ViewController; Git; Summary.
Chapter 4: Structures, Classes, and InheritanceStructures and classes; Extensions; The deinit method; Type properties and functions; Adding custom data types to a playground; Inheritance; Base class; Class properties; Model-View-Controller (MVC); Summary; Chapter 5: Adding Interactivity to Your First App; Storyboards; Visual components; Adding items to the storyboard; Linking the UI with the code; General discussion; Summary; Chapter 6: How to Use Data Structures, OOP, and Protocols; Primary collection types; Generics; Array; Set; Dictionary; How to choose the best collection type.
List of items in a playgroundUICollectionView; UICollectionViewCell; Reusing cells; Layouts; Table view in iOS app; Model list of cities; Displaying all cities; Adding search; Protocols; Protocols and inheritance; Summary; Chapter 7: Developing a Simple Weather App; Defining the app screens; The home screen; Favorite locations; Constraints; Picking a location; Model; Locations; Controllers and segues; The first segue; How to pass data; Passing information in the reverse direction; Defining a custom segue; Further improvements; Summary; Chapter 8: Introducing CocoaPods and Project Dependencies.
Software -- the modern wayRuby and CocoaPods; How to use it; CocoaPods useful commands; Carthage; Swift Package Manager ; Useful commands; Popular third-party libraries; Alamofire; Texture; RxSwift; Summary; Chapter 9: Improving a Version of a Weather App; Weather forecast API; What's an API?; List of requests; Creating new models; Pure network requests; Alamofire implementation; Improvements using third-party libraries; Better error handling; About the screen; Summary; Chapter 10: Building an Instagram-Like App; Tabbed app project; Firebase; Login; The different screens.
The Navigator panel (located to the left)The Debug panel (located at the bottom); The Utilities panel (located to the right); Xcode preferences window; Playground; What is a playground?; Let's add some code; How to add auxiliary code to a playground; How to add resource to a playground; Converting a playground to a workspace; Markup in playgrounds; Different items in the markup language; Basic markup items; Summary; Chapter 3: Creating a Minimal Mobile App; Your first iOS application; Project structure; AppDelegate; Application states; ViewController; Git; Summary.
Chapter 4: Structures, Classes, and InheritanceStructures and classes; Extensions; The deinit method; Type properties and functions; Adding custom data types to a playground; Inheritance; Base class; Class properties; Model-View-Controller (MVC); Summary; Chapter 5: Adding Interactivity to Your First App; Storyboards; Visual components; Adding items to the storyboard; Linking the UI with the code; General discussion; Summary; Chapter 6: How to Use Data Structures, OOP, and Protocols; Primary collection types; Generics; Array; Set; Dictionary; How to choose the best collection type.
List of items in a playgroundUICollectionView; UICollectionViewCell; Reusing cells; Layouts; Table view in iOS app; Model list of cities; Displaying all cities; Adding search; Protocols; Protocols and inheritance; Summary; Chapter 7: Developing a Simple Weather App; Defining the app screens; The home screen; Favorite locations; Constraints; Picking a location; Model; Locations; Controllers and segues; The first segue; How to pass data; Passing information in the reverse direction; Defining a custom segue; Further improvements; Summary; Chapter 8: Introducing CocoaPods and Project Dependencies.
Software -- the modern wayRuby and CocoaPods; How to use it; CocoaPods useful commands; Carthage; Swift Package Manager ; Useful commands; Popular third-party libraries; Alamofire; Texture; RxSwift; Summary; Chapter 9: Improving a Version of a Weather App; Weather forecast API; What's an API?; List of requests; Creating new models; Pure network requests; Alamofire implementation; Improvements using third-party libraries; Better error handling; About the screen; Summary; Chapter 10: Building an Instagram-Like App; Tabbed app project; Firebase; Login; The different screens.
요약주기
Swift Language is now more powerful than ever; it has introduced new ways to solve old problems and has gone on to become one of the fastest growing popular languages. It is now a de-facto choice for iOS developers and it powers most of the newly released and popular apps. This practical guide will help you to begin your journey with Swift ...
주제
iOS (Electronic resource)
Swift (Computer program language)
Application software, Development.
Mobile apps.
COMPUTERS / Programming Languages / General.
COMPUTERS / Software Development & Engineering / General.
Mobile & handheld device programming, Apps programming.
Programming & scripting languages: general.
Operating systems.
Application software, Development.
Swift (Computer program language)
Application software, Development.
Mobile apps.
COMPUTERS / Programming Languages / General.
COMPUTERS / Software Development & Engineering / General.
Mobile & handheld device programming, Apps programming.
Programming & scripting languages: general.
Operating systems.
Application software, Development.
기타형태저록
ISBN
9781786466013 1786466015
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