소장자료
LDR | 06038cam a2200685Ii 4500 | ||
001 | 0100557332▲ | ||
003 | OCoLC▲ | ||
005 | 20220525164947▲ | ||
006 | m d ▲ | ||
007 | cr unu||||||||▲ | ||
008 | 200909s2020 enka ob 000 0 eng d▲ | ||
019 | ▼a1150155996▲ | ||
020 | ▼a1839210877▲ | ||
020 | ▼a9781839210877▼q(electronic bk.)▲ | ||
020 | ▼z9781839215421▲ | ||
035 | ▼a2431398▼b(N$T)▲ | ||
035 | ▼a(OCoLC)1194095749▼z(OCoLC)1150155996▲ | ||
037 | ▼aCL0501000140▼bSafari Books Online▲ | ||
040 | ▼aUMI▼beng▼erda▼epn▼cUMI▼dOCLCF▼dEBLCP▼dNLW▼dN$T▲ | ||
050 | 4 | ▼aQA76.76.A65▲ | |
082 | 0 | 4 | ▼a005.1▼223▲ |
100 | 1 | ▼aBarker, Chris.▲ | |
245 | 1 | 0 | ▼aLearn Swift UI▼h[electronic resource] :▼ban introductory guide to creating intuitive cross-platform user interfaces using Swift 5 /▼cChris Barker.▲ |
246 | 3 | ▼aLearn Swift User Interface▲ | |
260 | ▼aBirmingham, UK :▼bPackt Publishing,▼c2020.▲ | ||
300 | ▼a1 online resource (1 v.) :▼bill.▲ | ||
336 | ▼atext▼btxt▼2rdacontent▲ | ||
337 | ▼acomputer▼bc▼2rdamedia▲ | ||
338 | ▼aonline resource▼bcr▼2rdacarrier▲ | ||
504 | ▼aIncludes bibliographical references.▲ | ||
505 | 0 | ▼aCover -- Title Page -- Copyright and Credits -- Dedication -- About Packt -- Contributors -- Table of Contents -- Preface -- Chapter 1: Getting Started with SwiftUI -- Technical requirements -- Introducing Swift as a programming language -- Learning about existing UI frameworks -- Creating the UI programmatically -- Creating a UI via Interface Builder -- Introducing SwiftUI -- What is SwiftUI? -- Syntax in SwiftUI -- States and updating the UI -- Tools and features -- Building for multiple devices -- When to use SwiftUI, and why -- Summary -- Questions -- Further reading▲ | |
505 | 8 | ▼aChapter 2: Understanding Declarative Syntax -- Technical requirements -- What is declarative syntax? -- Visualizing declarative syntax -- Getting started with SwiftUI in Xcode -- Making a ""Hello World"" app -- Returning multiple views -- Modifiers -- Nesting syntax -- Grouping -- Imperative syntax -- Summary -- Questions -- Further reading -- Chapter 3: Building Layout and Structure -- Technical requirements -- Understanding UI logic - the MVVM architecture -- MVVM overview -- MVVM in SwiftUI -- Other architecture patterns -- Design patterns in SwiftUI -- Observable objects -- Publishing objects▲ | |
505 | 8 | ▼aA little more Text decoration -- Creating custom Views in Lists -- Creating a custom view -- Working independently with our new custom view -- Adding more controls -- Buttons -- Images -- Segmented (picker) contols -- Summary -- Further reading -- Chapter 6: Working with Navigation in SwiftUI -- Technical requirements -- Creating additional Views -- Creating the recipe details View -- Updating our mock data -- Testing the new view in the simulator -- App navigation -- Adding navigation to our ContentView -- Accessing with @EnvironmentObject -- Adding and injecting the @EnvironmentObject class▲ | |
505 | 8 | ▼aUsing @EnvironmentObject -- Using EnvironmentObject as a single source of truth -- EnvironmentObject best practices -- Mock EnvironmentObject -- Summary -- Questions -- Further reading -- Chapter 7: Creating a Form with States and Data Binding -- Technical requirements -- Creating our recipe form View -- Implementing text and text fields -- Creating our first custom modifier -- Adding a button to the navigation bar -- Adding in a bit of a hack -- Adding images from our library -- Creating our Image View -- Implementing our ImageHelper -- Adding a multiline text input and country picker▲ | |
520 | ▼aQuestions -- Further reading -- Chapter 4: Creating Your First Application -- Technical requirements -- Xcode, as an IDE -- Creating our first project -- Core components of Xcode -- Navigator -- Scheme and device list -- Automatic Preview -- Xcode Simulator -- Mock data in Automatic Preview -- Understanding Automatic Preview -- Understanding the Preview Provider -- Summary -- Questions -- Further reading -- Chapter 5: Understanding Controls, Views, and Lists -- Technical requirements -- Exploring and understanding Text and decoration -- Text options -- Updating PreviewProvider▲ | ||
520 | ▼aSwiftUI is a powerful interface toolkit that lets you design and build iOS, iPadOS and macOS apps using declarative syntax. This beginner's guide explores all the fundamentals components of the framework and presents them to you in an easy-to-follow manner to get you started with building apps using SwiftUI and Swift programming.▲ | ||
588 | ▼aDescription based on online resource; title from title page (Safari, viewed September 8, 2020).▲ | ||
590 | ▼aMaster record variable field(s) change: 082▲ | ||
630 | 0 | 0 | ▼aMac OS.▲ |
630 | 0 | 7 | ▼aMac OS▼2fast▼0(OCoLC)fst01386304▲ |
650 | 0 | ▼aApplication software▼xDevelopment.▲ | |
650 | 0 | ▼aSwift (Computer program language)▲ | |
650 | 0 | ▼aUser interfaces (Computer systems)▲ | |
650 | 7 | ▼aPortable & handheld devices: consumer/user guides.▼2bicssc▲ | |
650 | 7 | ▼aMobile phones: consumer/user guides.▼2bicssc▲ | |
650 | 7 | ▼aMacintosh OS.▼2bicssc▲ | |
650 | 7 | ▼aMacintosh programming.▼2bicssc▲ | |
650 | 7 | ▼aComputers▼xOperating Systems▼xMacintosh.▼2bisacsh▲ | |
650 | 7 | ▼aComputers▼xHardware▼xHandheld Devices.▼2bisacsh▲ | |
650 | 7 | ▼aComputers▼xProgramming▼xApple Programming.▼2bisacsh▲ | |
650 | 7 | ▼aApplication software▼xDevelopment▼2fast▼0(OCoLC)fst00811707▲ | |
650 | 7 | ▼aSwift (Computer program language)▼2fast▼0(OCoLC)fst01922222▲ | |
650 | 7 | ▼aUser interfaces (Computer systems)▼2fast▼0(OCoLC)fst01163191▲ | |
655 | 4 | ▼aElectronic books.▲ | |
776 | 0 | 8 | ▼iPrint version:▼aBarker, Chris▼tLearn SwiftUI : An Introductory Guide to Creating Intuitive Cross-Platform User Interfaces Using Swift 5▼dBirmingham : Packt Publishing, Limited,c2020▲ |
856 | 4 | 0 | ▼3EBSCOhost▼uhttp://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2431398▲ |

Learn Swift UI : an introductory guide to creating intuitive cross-platform user interfaces using Swift 5
자료유형
국외eBook
서명/책임사항
Learn Swift UI [electronic resource] : an introductory guide to creating intuitive cross-platform user interfaces using Swift 5 / Chris Barker.
다양한 서명
Learn Swift User Interface
개인저자
발행사항
Birmingham, UK : Packt Publishing , 2020.
형태사항
1 online resource (1 v.) : ill.
서지주기
Includes bibliographical references.
내용주기
Cover -- Title Page -- Copyright and Credits -- Dedication -- About Packt -- Contributors -- Table of Contents -- Preface -- Chapter 1: Getting Started with SwiftUI -- Technical requirements -- Introducing Swift as a programming language -- Learning about existing UI frameworks -- Creating the UI programmatically -- Creating a UI via Interface Builder -- Introducing SwiftUI -- What is SwiftUI? -- Syntax in SwiftUI -- States and updating the UI -- Tools and features -- Building for multiple devices -- When to use SwiftUI, and why -- Summary -- Questions -- Further reading
Chapter 2: Understanding Declarative Syntax -- Technical requirements -- What is declarative syntax? -- Visualizing declarative syntax -- Getting started with SwiftUI in Xcode -- Making a ""Hello World"" app -- Returning multiple views -- Modifiers -- Nesting syntax -- Grouping -- Imperative syntax -- Summary -- Questions -- Further reading -- Chapter 3: Building Layout and Structure -- Technical requirements -- Understanding UI logic - the MVVM architecture -- MVVM overview -- MVVM in SwiftUI -- Other architecture patterns -- Design patterns in SwiftUI -- Observable objects -- Publishing objects
A little more Text decoration -- Creating custom Views in Lists -- Creating a custom view -- Working independently with our new custom view -- Adding more controls -- Buttons -- Images -- Segmented (picker) contols -- Summary -- Further reading -- Chapter 6: Working with Navigation in SwiftUI -- Technical requirements -- Creating additional Views -- Creating the recipe details View -- Updating our mock data -- Testing the new view in the simulator -- App navigation -- Adding navigation to our ContentView -- Accessing with @EnvironmentObject -- Adding and injecting the @EnvironmentObject class
Using @EnvironmentObject -- Using EnvironmentObject as a single source of truth -- EnvironmentObject best practices -- Mock EnvironmentObject -- Summary -- Questions -- Further reading -- Chapter 7: Creating a Form with States and Data Binding -- Technical requirements -- Creating our recipe form View -- Implementing text and text fields -- Creating our first custom modifier -- Adding a button to the navigation bar -- Adding in a bit of a hack -- Adding images from our library -- Creating our Image View -- Implementing our ImageHelper -- Adding a multiline text input and country picker
Chapter 2: Understanding Declarative Syntax -- Technical requirements -- What is declarative syntax? -- Visualizing declarative syntax -- Getting started with SwiftUI in Xcode -- Making a ""Hello World"" app -- Returning multiple views -- Modifiers -- Nesting syntax -- Grouping -- Imperative syntax -- Summary -- Questions -- Further reading -- Chapter 3: Building Layout and Structure -- Technical requirements -- Understanding UI logic - the MVVM architecture -- MVVM overview -- MVVM in SwiftUI -- Other architecture patterns -- Design patterns in SwiftUI -- Observable objects -- Publishing objects
A little more Text decoration -- Creating custom Views in Lists -- Creating a custom view -- Working independently with our new custom view -- Adding more controls -- Buttons -- Images -- Segmented (picker) contols -- Summary -- Further reading -- Chapter 6: Working with Navigation in SwiftUI -- Technical requirements -- Creating additional Views -- Creating the recipe details View -- Updating our mock data -- Testing the new view in the simulator -- App navigation -- Adding navigation to our ContentView -- Accessing with @EnvironmentObject -- Adding and injecting the @EnvironmentObject class
Using @EnvironmentObject -- Using EnvironmentObject as a single source of truth -- EnvironmentObject best practices -- Mock EnvironmentObject -- Summary -- Questions -- Further reading -- Chapter 7: Creating a Form with States and Data Binding -- Technical requirements -- Creating our recipe form View -- Implementing text and text fields -- Creating our first custom modifier -- Adding a button to the navigation bar -- Adding in a bit of a hack -- Adding images from our library -- Creating our Image View -- Implementing our ImageHelper -- Adding a multiline text input and country picker
요약주기
Questions -- Further reading -- Chapter 4: Creating Your First Application -- Technical requirements -- Xcode, as an IDE -- Creating our first project -- Core components of Xcode -- Navigator -- Scheme and device list -- Automatic Preview -- Xcode Simulator -- Mock data in Automatic Preview -- Understanding Automatic Preview -- Understanding the Preview Provider -- Summary -- Questions -- Further reading -- Chapter 5: Understanding Controls, Views, and Lists -- Technical requirements -- Exploring and understanding Text and decoration -- Text options -- Updating PreviewProvider/SwiftUI is a powerful interface toolkit that lets you design and build iOS, iPadOS and macOS apps using declarative syntax. This beginner's guide explores all the fundamentals components of the framework and presents them to you in an easy-to-follow manner to get you started with building apps using SwiftUI and Swift programming./
주제
Mac OS.
Mac OS
Application software, Development.
Swift (Computer program language)
User interfaces (Computer systems)
Portable & handheld devices: consumer/user guides.
Mobile phones: consumer/user guides.
Macintosh OS.
Macintosh programming.
Computers, Operating Systems, Macintosh.
Computers, Hardware, Handheld Devices.
Computers, Programming, Apple Programming.
Application software, Development
Swift (Computer program language)
User interfaces (Computer systems)
Mac OS
Application software, Development.
Swift (Computer program language)
User interfaces (Computer systems)
Portable & handheld devices: consumer/user guides.
Mobile phones: consumer/user guides.
Macintosh OS.
Macintosh programming.
Computers, Operating Systems, Macintosh.
Computers, Hardware, Handheld Devices.
Computers, Programming, Apple Programming.
Application software, Development
Swift (Computer program language)
User interfaces (Computer systems)
기타형태저록
ISBN
1839210877 9781839210877
저자의 다른
저작물보기
저작물보기
관련 인기대출 도서