소장자료
LDR | 02807cam a2200541Ii 4500 | ||
001 | 0100731466▲ | ||
003 | OCoLC▲ | ||
005 | 20230920162554▲ | ||
006 | m d ▲ | ||
007 | cr cnu---unuuu▲ | ||
008 | 090713s2021 enk ob 001 u eng d▲ | ||
019 | ▼a1231522904▲ | ||
020 | ▼a0262362031▼qelectronic book▲ | ||
020 | ▼a9780262362030▼q(electronic bk.)▲ | ||
020 | ▼z0262542048▲ | ||
020 | ▼z9780262542043▲ | ||
028 | 0 | 2 | ▼aEB00822527▼bRecorded Books▲ |
035 | ▼a2483448▼b(N$T)▲ | ||
035 | ▼a(OCoLC)1162451502▼z(OCoLC)1231522904▲ | ||
040 | ▼aRECBK▼beng▼erda▼cRECBK▼dOCLCO▼dOCLCF▼dYDX▼dYDXIT▼dN$T▼dOCLCO▲ | ||
049 | ▼aMAIN▲ | ||
050 | 4 | ▼aN7433.83▼b.L48 2021▲ | |
082 | 0 | 4 | ▼a776.07▼223▲ |
100 | 1 | ▼aLevin, Golan▼eauthor.▲ | |
245 | 1 | 0 | ▼aCode as creative medium▼h[electronic resource] :▼ba handbook for computational art and design /▼cby Golan Levin and Tega Brain.▲ |
260 | ▼aCambridge :▼bMIT Press, ▼c2021.▲ | ||
300 | ▼a1 online resource▲ | ||
336 | ▼atext▼btxt▼2rdacontent▲ | ||
337 | ▼acomputer▼bc▼2rdamedia▲ | ||
338 | ▼aonline resource▼bcr▼2rdacarrier▲ | ||
504 | ▼aIncludes bibliographical references and index.▲ | ||
520 | ▼aAn essential guide for teaching and learning computational art and design: exercises, assignments, anecdotes, and interviews; more than 150 color images. This book is an essential resource for art educators and artists who want to explore code as a creative medium, and a guide for computer scientists transitioning from "STEM to STEAM" in their syllabi or practice. It offers a collection of classic creative coding prompts or assignments, accompanied by annotated examples of historic or contemporary projects, more than 150 illustrations of creative work, and interviews with leading educators. It provides alternative programming pedagogies missing from standard programming guides, including art- and design-oriented toolkits, teaching approaches, assignments, and community support structures.▲ | ||
588 | ▼aDescription based upon online resource; title from PDF title page (viewed January 18, 2021).▲ | ||
590 | ▼aAdded to collection customer.56279.3▲ | ||
650 | 0 | ▼aComputer art▼xStudy and teaching.▲ | |
650 | 0 | ▼aComputer art▼vProblems, exercises, etc.▲ | |
650 | 0 | ▼aComputer programming▼vProblems, exercises, etc.▲ | |
650 | 7 | ▼aART / Digital.▼2bisacsh▲ | |
650 | 7 | ▼aArt.▼2fast▼0(OCoLC)fst00815177▲ | |
655 | 4 | ▼aElectronic books.▲ | |
700 | 1 | ▼aBrain, Tega.▲ | |
710 | 2 | ▼aRecorded Books, Inc.▲ | |
776 | 0 | 8 | ▼iPrint version:▼z0262542048▼z9780262542043▼w(OCoLC)1155685641▲ |
856 | 4 | 0 | ▼3EBSCOhost▼uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2483448▲ |
Code as creative medium[electronic resource] : a handbook for computational art and design
자료유형
국외eBook
서명/책임사항
Code as creative medium [electronic resource] : a handbook for computational art and design / by Golan Levin and Tega Brain.
발행사항
Cambridge : MIT Press , 2021.
형태사항
1 online resource
서지주기
Includes bibliographical references and index.
요약주기
An essential guide for teaching and learning computational art and design: exercises, assignments, anecdotes, and interviews; more than 150 color images. This book is an essential resource for art educators and artists who want to explore code as a creative medium, and a guide for computer scientists transitioning from "STEM to STEAM" in their syllabi or practice. It offers a collection of classic creative coding prompts or assignments, accompanied by annotated examples of historic or contemporary projects, more than 150 illustrations of creative work, and interviews with leading educators. It provides alternative programming pedagogies missing from standard programming guides, including art- and design-oriented toolkits, teaching approaches, assignments, and community support structures.
주제
ISBN
0262362031 9780262362030
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