학술논문

Interactive rendering of large unstructured grids using dynamic level-of-detail
Document Type
Conference
Source
VIS 05. IEEE Visualization, 2005. IEEE Visualization 2005 Visualization, 2005. VIS 05. IEEE. :199-206 2005
Subject
Computing and Processing
Signal Processing and Analysis
Computer graphics
Sampling methods
Robustness
Hardware
Scientific computing
Rendering (computer graphics)
Casting
Visualization
Torso
Data structures
Language
Abstract
We describe a new dynamic level-of-detail (LOD) technique that allows real-time rendering of large tetrahedral meshes. Unlike approaches that require hierarchies of tetrahedra, our approach uses a subset of the faces that compose the mesh. No connectivity is used for these faces so our technique eliminates the need for topological information and hierarchical data structures. By operating on a simple set of triangular faces, our algorithm allows a robust and straightforward graphics hardware (GPU) implementation. Because the subset of faces processed can be constrained to arbitrary size, interactive rendering is possible for a wide range of data sets and hardware configurations.