학술논문

Utilizing immersive virtual reality in everydaywork
Document Type
Conference
Source
2017 IEEE 3rd Workshop on Everyday Virtual Reality (WEVR) Everyday Virtual Reality (WEVR), 2017 IEEE 3rd Workshop on. :1-4 Mar, 2017
Subject
Computing and Processing
Legged locomotion
Hardware
Navigation
Virtual reality
Usability
Space exploration
Language
Abstract
Applications of Virtual Reality (VR) have been repeatedly explored with the goal to improve the data analysis process of users from different application domains, such as architecture and simulation sciences. Unfortunately, making VR available in professional application scenarios or even using it on a regular basis has proven to be challenging. We argue that everyday usage environments, such as office spaces, have introduced constraints that critically affect the design of interaction concepts since well-established techniques might be difficult to use. In our opinion, it is crucial to understand the impact of usage scenarios on interaction design, to successfully develop VR applications for everyday use. To substantiate our claim, we define three distinct usage scenarios in this work that primarily differ in the amount of mobility they allow for. We outline each scenario’s inherent constraints but also point out opportunities that may be used to design novel, well-suited interaction techniques for different everyday usage environments. In addition, we link each scenario to a concrete application example to clarify its relevance and show how it affects interaction design.