학술논문

Kine-Appendage: Enhancing Freehand VR Interaction Through Transformations of Virtual Appendages
Document Type
Periodical
Source
IEEE Transactions on Visualization and Computer Graphics IEEE Trans. Visual. Comput. Graphics Visualization and Computer Graphics, IEEE Transactions on. 30(7):3298-3313 Jul, 2024
Subject
Computing and Processing
Bioengineering
Signal Processing and Analysis
Avatars
Visualization
Tracking
Hardware
Haptic interfaces
Performance evaluation
Headphones
Visual kinesthetic feedback
virtual appendage
visual transformation
isomorphic typing
Language
ISSN
1077-2626
1941-0506
2160-9306
Abstract
Kinesthetic feedback, the feeling of restriction or resistance when hands contact objects, is essential for natural freehand interaction in VR. However, inducing kinesthetic feedback using mechanical hardware can be cumbersome and hard to control in commodity VR systems. We propose the kine-appendage concept to compensate for the loss of kinesthetic feedback in virtual environments, i.e., a virtual appendage is added to the user's avatar hand; when the appendage contacts a virtual object, it exhibits transformations (rotation and deformation); when it disengages from the contact, it recovers its original appearance. A proof-of-concept kine-appendage technique, BrittleStylus , was designed to enhance isomorphic typing. Our empirical evaluations demonstrated that (i) BrittleStylus significantly reduced the uncorrected error rate of naive isomorphic typing from 6.53% to 1.92% without compromising the typing speed; (ii) BrittleStylus could induce the sense of kinesthetic feedback, the degree of which was parity with that induced by pseudo-haptic (+ visual cue) methods; and (iii) participants preferred BrittleStylus over pseudo-haptic (+ visual cue) methods because of not only good performance but also fluent hand movements.