학술논문

Rebuilding games at runtime
Document Type
Conference
Source
2021 36th IEEE/ACM International Conference on Automated Software Engineering Workshops (ASEW) ASEW Automated Software Engineering Workshops (ASEW), 2021 36th IEEE/ACM International Conference on. :73-77 Nov, 2021
Subject
Communication, Networking and Broadcast Technologies
Computing and Processing
Engineering Profession
Power, Energy and Industry Applications
Robotics and Control Systems
Signal Processing and Analysis
Transportation
Industries
Fans
Systematics
Runtime
Conferences
Sociology
Prototypes
Game
Mods
Product line
Language
Abstract
The gaming industry is growing over time, having a considerable amount of fans. Creating a game is a complex process that can take a long time until its release, causing a lot of anxiety for the game fan population. Some of these fans can not wait for the release of a specific game, creating their own versions of games. This process of creating games in an ad-hoc manner from others that already exist is called mod and can be compared to the concept of Software Reuse, where software is created from others. This work aims to increase the systematic of creating mods based on reuse concepts such as Product Line. In this paper, an initial prototype of a game created by applying Product Line concepts to generate new mods in a more systematic way is described.