학술논문

CS training: Introducing mobile educational games in the learning flow
Document Type
Conference
Source
2010 IEEE International Symposium on Industrial Electronics Industrial Electronics (ISIE), 2010 IEEE International Symposium on. :2017-2022 Jul, 2010
Subject
Power, Energy and Industry Applications
Components, Circuits, Devices and Systems
Engineered Materials, Dielectrics and Plasmas
Communication, Networking and Broadcast Technologies
Computing and Processing
Games
Least squares approximation
Training
Mobile handsets
Electronic learning
Computers
Language
ISSN
2163-5137
2163-5145
Abstract
This paper describes a general model for the integration of portable game devices (e.g. Nintendo DS™) in preexisting e-Learning systems, also known as Learning Management Systems (e.g. Moodle™). This integration simplifies the deployment of educational games in the classroom and provides instructors with information about what students are actually doing with the games. The general model is exemplified with the development of CS-Training, an educational application for undergraduate Computer Engineering education.