학술논문

A Study on Utility Factors of Value Karuta - Application to College Student and Business Person Groups
Document Type
Conference
Source
2023 IEEE International Conference on Industrial Engineering and Engineering Management (IEEM) Industrial Engineering and Engineering Management (IEEM), 2023 IEEE International Conference on. :0865-0869 Dec, 2023
Subject
Aerospace
Communication, Networking and Broadcast Technologies
Components, Circuits, Devices and Systems
Computing and Processing
Engineering Profession
General Topics for Engineers
Power, Energy and Industry Applications
Robotics and Control Systems
Transportation
Production systems
Games
Industrial engineering
Planning
Business
Knowledge
value
card game
karuta
Language
Abstract
The word “value” is used a lot. Particularly, Toyota Production System is used to eliminate waste and create valuable products. Among them are value analysis tools such as Value Stream Mapping. Its main approach is the reduction of waste, and the reduction of waste from the whole is regarded as value. In other words, the focus is on the waste, not value. This paper reports on a project in progress. In this project, we are developing “Value Karuta”, which is an application of traditional Japanese card game Karuta. The purpose of this article is to find the elements that make this game effective as a tool for understanding value. The research method is a PDCA cycle suitable for improving products. We are planning and implementing this game for two groups, college students and business persons. We also conducted a questionnaire to the participants to confirm and evaluate this game. From the results, we have confirmed three elements of VK that promote understanding of value: (1) nostalgia and design, (2) naming and the type of Japanese, and (3) implementation environment.