학술논문

NOMA Assisted Two-Tier VR Content Transmission: A Tile-Based Approach for QoE Optimization
Document Type
Periodical
Source
IEEE Transactions on Mobile Computing IEEE Trans. on Mobile Comput. Mobile Computing, IEEE Transactions on. 23(5):3769-3784 May, 2024
Subject
Computing and Processing
Communication, Networking and Broadcast Technologies
Signal Processing and Analysis
Servers
Wireless communication
Resource management
NOMA
Quality of experience
Optimization
Costs
And QoE-aware Cost Minimization
non-orthogonal multiple access
tile-based content transmission for virtual reality
UAV-based two - tier transmission
Language
ISSN
1536-1233
1558-0660
2161-9875
Abstract
Virtual reality (VR) provides users with an immersive and interactive experience through head-mounted devices, which has attracted increasing attention in recent years. Specifically, tile-based VR content transmission provides a promising approach to alleviate the conflict between limited bandwidth and high-performance requirements (e.g., high-resolution and low-delay). However, the tiling pattern affects the encoding efficiency and visual distortion of the VR content. Accounting for this issue, in this paper, a quality of experience (QoE)-aware cost minimization problem is investigated for a tile-based VR content transmission scenario. In particular, an edge server (ES) co-located at a cellular base station (BS) separates its generated VR content into several tiles according to the tiling pattern selection, and a weighted-to-spherically-uniform quality model is used to evaluate the effect of different tiling patterns on QoE. Moreover, to improve the transmission performance between the edge server and VR users (VRUs), unmanned aerial vehicles (UAVs) are leveraged as relay points to provide line of sight channels. Then, we formulate an optimization problem to minimize the sum of weighted total energy consumption and VR content distortion (i.e., QoE-aware cost) by jointly optimizing the tiling pattern selections, the VRUs-UAV grouping, partial computing decisions, and resource allocation. The formulated problem is a mixed integer non-linear programming problem, which is challenging to solve. To address this difficulty, we equivalently decompose the formulated problem into three subproblems and propose corresponding algorithms to solve them, respectively. Numerical results demonstrate that our proposed solution can effectively reduce the QoE-aware cost for VR content transmission in comparison with other baseline algorithms.