학술논문

Volume sculpting and keyframe animation system
Document Type
Conference
Source
Proceedings Computer Animation 2000 Computer animation 2000 Computer Animation 2000. Proceedings. :134-139 2000
Subject
Computing and Processing
Animation
Solid modeling
Skeleton
Computer graphics
Design automation
Predictive models
Biological system modeling
Humans
Pipelines
Layout
Language
ISSN
1087-4844
Abstract
In traditional animation, keyframes are modeled and standard graphics pipeline is used to animate the scene. In this paper we consider volume animation where the 3D world and its components are represented as a voxel model. The voxel model is annotated with hierarchical feature information and thus facilitates easy volume editing. These annotations are based on regularised Minkowski operators used in constructing/sculpting the model. The Selective editing of volume models also becomes possible with these annotations. The pure voxel or volumetric approach used from start to finish has the advantage that extremely simple data structures and algorithms enable us to generate complex volume animations.