학술논문

Contract Design for Pandora's Box
Document Type
Working Paper
Source
Subject
Computer Science - Computer Science and Game Theory
Computer Science - Data Structures and Algorithms
Language
Abstract
We study a natural application of contract design to search problems with probabilistic prior and exploration costs. These problems have a plethora of applications and are expressed concisely within the Pandora's Box model. Its optimal solution is the ingenious index policy proposed originally by Weitzman in 1979. In our principal-agent setting, the search task is delegated to an agent. The agent performs a sequential exploration of $n$ boxes, suffers the exploration cost for each inspected box, and selects the content (called the prize) of one inspected box as outcome. Agent and principal obtain an individual value based on the selected prize. To influence the search, the principal a-priori designs a contract with a non-negative payment to the agent for each potential prize. The goal of the principal to maximize her expected reward, i.e., value minus payment. We show how to compute optimal contracts for the principal in several scenarios. A popular and important subclass are linear contracts, and we show how to compute optimal linear contracts in polynomial time. For general contracts, we consider the standard assumption that the agent suffers cost but obtains value only from the transfers by the principal. Interestingly, a suitable adaptation of the index policy results in an optimal contract here. More generally, for general contracts with non-zero agent values for outcomes we show how to compute an optimal contract in two cases: (1) when each box has only one prize with non-zero value for principal and agent, (2) for i.i.d. boxes with a single prize with positive value for the principal. These results show that optimal contracts can be highly non-trivial, and their design goes significantly beyond the application or re-interpretation of the index policy.