소장자료
LDR | 05098cam a2200769 i 4500 | ||
001 | 0100836968▲ | ||
003 | OCoLC▲ | ||
005 | 20250319152734▲ | ||
006 | m d ▲ | ||
007 | cr cnu---unuuu▲ | ||
008 | 240306s2024 paua ob 001 0 eng ▲ | ||
010 | ▼a 2024010191▲ | ||
019 | ▼a1419086284▼a1441739404▲ | ||
020 | ▼a9798369330166▼q(electronic bk.)▲ | ||
020 | ▼z9798369330159▼qhardcover▲ | ||
020 | ▼z9798369345085▼qpaperback▲ | ||
024 | 7 | ▼a10.4018/979-8-3693-3015-9▼2doi▲ | |
035 | ▼a3959534▼b(N$T)▲ | ||
035 | ▼a(OCoLC)1425247034▼z(OCoLC)1419086284▼z(OCoLC)1441739404▲ | ||
040 | ▼aDLC▼beng▼erda▼cDLC▼dOCLCO▼dYDX▼dOCLCO▼dBRX▼dN$T▼dIGIGL▼dOCLKB▼dEBLCP▲ | ||
042 | ▼apcc▲ | ||
049 | ▼aMAIN▲ | ||
050 | 0 | 4 | ▼aLB1028.3▼b.A92 2024▲ |
082 | 0 | 0 | ▼a371.33▼223/eng/20240306▲ |
245 | 0 | 0 | ▼aAugmented reality and the future of education technology ▼h[electronic resource] /▼c[edited by] Rashmi Aggarwal, Prachi Gupta, Satinder Singh, Rajni Bala.▲ |
260 | ▼aHershey, PA :▼bIGI Global, Information Science Reference, an imprint of IGI Global,▼c[2024]▲ | ||
300 | ▼a1 online resource (xix, 297 pages) :▼billustrations (some color).▲ | ||
336 | ▼atext▼btxt▼2rdacontent▲ | ||
337 | ▼acomputer▼bc▼2rdamedia▲ | ||
338 | ▼aonline resource▼bcr▼2rdacarrier▲ | ||
490 | 1 | ▼aAdvances in educational technologies and instructional design (AETID) book series▲ | |
500 | ▼a"Premier Reference Source" - from cover.▲ | ||
504 | ▼aIncludes bibliographical references and index.▲ | ||
505 | 0 | ▼aChapter 1. Augmenting reality (AR) and its use cases: exploring the game changing potential of technology -- Chapter 2. Awareness towards augmented reality learning tools for quality assurance in higher education for the holistic development of students -- Chapter 3. Enhancing postgraduate education in India: a qualitative exploration of innovative pedagogies and curriculum frameworks -- Chapter 4. Exploring teacher use of augmented reality (AR) and virtual reality (VR) in South Africa and Turkey -- Chapter 5. Fostering academic honesty for e-content -- Chapter 6. Immersive innovations: exploring the use of virtual and augmented reality in educational institutions -- Chapter 7. Immersive learning: navigating the future with virtual and augmented reality in education -- Chapter 8. Influence of virtual reality as a tool to revolutionize industry education -- Chapter 9. Leveraging minecraft for enhanced spatial perception and academic achievement -- Chapter 10. Navigating the complexities of academic integrity in e-learning: challenges and strategies -- Chapter 11. Pedagogical transformation: integrating innovative approaches in teaching -- Chapter 12. Powerful AI in social science research -- Chapter 13. Revolutionizing education: the transformative power of EdTech -- Chapter 14. Role of metaverse in the education sector -- Chapter 15. Unlocking the future: the role of digital learning materials in fostering 21st-century skills among university students.▲ | |
520 | ▼a"This book investigates the transformative power of technology in education. It investigates the various ways in which these technologies are employed in education today, as well as the difficulties and opportunities they provide"--▼cProvided by publisher.▲ | ||
588 | ▼aDescription based on online resource; title from digital title page (viewed on July 23, 2024).▲ | ||
590 | ▼aAdded to collection customer.56279.3▲ | ||
650 | 0 | ▼aEducation▼xEffect of technological innovations on.▲ | |
650 | 0 | ▼aAugmented reality in education.▲ | |
650 | 0 | ▼aEducational technology.▲ | |
650 | 6 | ▼aÉducation▼xEffets des innovations sur.▲ | |
650 | 6 | ▼aRéalité augmentée en éducation.▲ | |
650 | 6 | ▼aTechnologie éducative.▲ | |
653 | ▼aAdoption of Technology by Educators.▲ | ||
653 | ▼aArtificial Intelligence in Education.▲ | ||
653 | ▼aDigital Learning Resources.▲ | ||
653 | ▼aEdTech Apps and Software.▲ | ||
653 | ▼aExpanding the Scope of Students' Understanding.▲ | ||
653 | ▼aInfluence of Disruptive Technologies.▲ | ||
653 | ▼aLearning Management System.▲ | ||
653 | ▼aMetaverse.▲ | ||
653 | ▼aNew Learning Paradigm.▲ | ||
653 | ▼aPerspectives on Technology for Education.▲ | ||
653 | ▼aStudent Engagement and Motivation.▲ | ||
653 | ▼aTeacher Training and Readiness.▲ | ||
653 | ▼aThe Digital Mindset.▲ | ||
653 | ▼aThe Rise of Transformative Technologies.▲ | ||
653 | ▼aVirtual Reality and Augmented Reality.▲ | ||
700 | 1 | ▼aAggarwal, Rashmi,▼d1974-▼eeditor.▼1https://id.oclc.org/worldcat/entity/E39PCjwDCkGD8PW4dkP9mCprjd▲ | |
700 | 1 | ▼aGupta, Prachi,▼d1970-▼eeditor.▲ | |
700 | 1 | ▼aSingh, Satinder,▼d1988-▼eeditor.▲ | |
700 | 1 | ▼aBala, Rajni,▼d1984-▼eeditor.▲ | |
776 | 0 | 8 | ▼iPrint version:▼tAugmented reality and the future of education technology▼dHershey, PA : Information Science Reference, [2024]▼z9798369330159▼w(DLC) 2024010190▲ |
830 | 0 | ▼aAdvances in educational technologies and instructional design.▲ | |
856 | 4 | 0 | ▼3EBSCOhost▼uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=3959534▲ |

Augmented reality and the future of education technology [electronic resource]
자료유형
국외eBook
서명/책임사항
Augmented reality and the future of education technology [electronic resource] / [edited by] Rashmi Aggarwal, Prachi Gupta, Satinder Singh, Rajni Bala.
발행사항
Hershey, PA : IGI Global, Information Science Reference, an imprint of IGI Global , [2024]
형태사항
1 online resource (xix, 297 pages) : illustrations (some color).
총서사항
일반주기
"Premier Reference Source" - from cover.
서지주기
Includes bibliographical references and index.
내용주기
Chapter 1. Augmenting reality (AR) and its use cases: exploring the game changing potential of technology -- Chapter 2. Awareness towards augmented reality learning tools for quality assurance in higher education for the holistic development of students -- Chapter 3. Enhancing postgraduate education in India: a qualitative exploration of innovative pedagogies and curriculum frameworks -- Chapter 4. Exploring teacher use of augmented reality (AR) and virtual reality (VR) in South Africa and Turkey -- Chapter 5. Fostering academic honesty for e-content -- Chapter 6. Immersive innovations: exploring the use of virtual and augmented reality in educational institutions -- Chapter 7. Immersive learning: navigating the future with virtual and augmented reality in education -- Chapter 8. Influence of virtual reality as a tool to revolutionize industry education -- Chapter 9. Leveraging minecraft for enhanced spatial perception and academic achievement -- Chapter 10. Navigating the complexities of academic integrity in e-learning: challenges and strategies -- Chapter 11. Pedagogical transformation: integrating innovative approaches in teaching -- Chapter 12. Powerful AI in social science research -- Chapter 13. Revolutionizing education: the transformative power of EdTech -- Chapter 14. Role of metaverse in the education sector -- Chapter 15. Unlocking the future: the role of digital learning materials in fostering 21st-century skills among university students.
요약주기
"This book investigates the transformative power of technology in education. It investigates the various ways in which these technologies are employed in education today, as well as the difficulties and opportunities they provide"-- Provided by publisher.
주제
Education, Effect of technological innovations on.
Augmented reality in education.
Educational technology.
Éducation, Effets des innovations sur.
Réalité augmentée en éducation.
Technologie éducative.
Adoption of Technology by Educators.
Artificial Intelligence in Education.
Digital Learning Resources.
EdTech Apps and Software.
Expanding the Scope of Students' Understanding.
Influence of Disruptive Technologies.
Learning Management System.
Metaverse.
New Learning Paradigm.
Perspectives on Technology for Education.
Student Engagement and Motivation.
Teacher Training and Readiness.
The Digital Mindset.
The Rise of Transformative Technologies.
Virtual Reality and Augmented Reality.
Augmented reality in education.
Educational technology.
Éducation, Effets des innovations sur.
Réalité augmentée en éducation.
Technologie éducative.
Adoption of Technology by Educators.
Artificial Intelligence in Education.
Digital Learning Resources.
EdTech Apps and Software.
Expanding the Scope of Students' Understanding.
Influence of Disruptive Technologies.
Learning Management System.
Metaverse.
New Learning Paradigm.
Perspectives on Technology for Education.
Student Engagement and Motivation.
Teacher Training and Readiness.
The Digital Mindset.
The Rise of Transformative Technologies.
Virtual Reality and Augmented Reality.
기타형태저록
ISBN
9798369330166
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