소장자료
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020 | ▼a9783031422836▼9978-3-031-42283-6▲ | ||
024 | 7 | ▼a10.1007/978-3-031-42283-6▼2doi▲ | |
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245 | 1 | 0 | ▼aHuman-Computer Interaction – INTERACT 2023▼h[electronic resource] :▼b19th IFIP TC13 International Conference, York, UK, August 28 – September 1, 2023, Proceedings, Part II /▼cedited by José Abdelnour Nocera, Marta Kristín Lárusdóttir, Helen Petrie, Antonio Piccinno, Marco Winckler.▲ |
250 | ▼a1st ed. 2023.▲ | ||
264 | 1 | ▼aCham :▼bSpringer Nature Switzerland :▼bImprint: Springer,▼c2023.▲ | |
300 | ▼aXXX, 651 p. 175 illus., 143 illus. in color.▼bonline resource.▲ | ||
336 | ▼atext▼btxt▼2rdacontent▲ | ||
337 | ▼acomputer▼bc▼2rdamedia▲ | ||
338 | ▼aonline resource▼bcr▼2rdacarrier▲ | ||
347 | ▼atext file▼bPDF▼2rda▲ | ||
490 | 1 | ▼aLecture Notes in Computer Science,▼x1611-3349 ;▼v14143▲ | |
505 | 0 | ▼aHuman-Robot Interaction -- Pedestrian Interaction with a Snow Clearing Robot -- Robot Collaboration and Model Reliance Based on its Trust in Human-Robot Interaction -- User Experience in Large-Scale Robot Development: A Case Study of Mechanical and Software Teams -- Information Visualization -- BiVis: Interactive and Progressive Visualization of Billions (and Counting) Items -- Modeling and Assessing User Interaction in Big Data Visualization Systems -- The Effect of Teleporting versus Room-scale Walking for Interacting with Immersive Visualizations -- Information Visualization and 3D Interaction -- Playing with Data: An Augmented Reality Approach to Interact with Visualizations of Industrial Process Tomography -- Supporting Construction and Architectural Visualization through BIM and AR/VR: A Systematic Literature Review -- Through Space and Time: Spatio-Temporal Visualization of MOBA Matches -- Interacting with Children -- Awayvirus: A Playful and Tangible Approach to Improve Children’s Hygiene Habits in Family Education -- Money from the Queen”: Exploring Children’s Ideas for Monetization in Free-to-Play Mobile Games -- Motivating Children’s Engagement with Sleep Diaries through Storytelling -- The Peer Data Labelling System (PDLS). A Participatory Approach to Classifying Engagement in the Classroom -- WashWall: an Interactive Smart Mirror for Motivating Handwashing Among Primary School Children -- Interaction with Conversational Agents I -- Beyond Browser Online Shopping: Experience Attitude Towards Online 3D Shopping with Conversational Agents -- Effects of Prior Experience, Gender, and Age on Trust in a Banking Chatbot with(out) Breakdown and Repair -- EaseOut: A Cross-Cultural Study of the Impact of a Conversation Agent on Leaving Video Meetings Early -- Interaction with Conversational Agents II -- An AI chat-based solution aimed to screen Postpartum Depression -- The Impact of Gender and Personality in Human-AI Teaming: the Case of Collaborative Question Answering -- Empirical Grounding for the Interpretations of Natural User Interface: A Case Study on Smartpen -- Methods for Evaluating Conversational Agents' Communicability, Acceptability and Accessibility Degree -- Methodologies for HCI -- A Review on Mood Assessment using Smartphones -- A close look at Citizen Science through the HCI lens: a systematic literature review -- The Gap Between UX Literacy and UX Practices in agile-UX Settings: A Case Study -- Model-Based UI Design and Testing -- AdaptReview: Towards Effective Video Review using Text Summaries and Concept Maps -- I perform my work with my body too: integrating body representations in and with task models -- Prototyping with the IVY workbench: Bridging Formal Methods and User-Centred Design -- Towards automated load testing through the user interface -- Montion Sickness, Stress and Risk perception in 3D Environments -- “Do I Run Away?”: Proximity, Stress and Discomfort in Human-Drone Interaction in Real and Virtual Environments -- Sick in the Car, Sick in VR? Understanding how Real-World Susceptibility to Dizziness, Nausea, and Eye Strain Influences VR Motion Sickness -- Spatial Augmented Reality in the Factory: Can In-Situ Projections Be Used to Communicate Dangers and Health Risks? -- Multisensory interaction and VR experiences -- Augmenting Indigenous Sámi Exhibition - Interactive Digital Heritage in Museum Context -- Design Paradigms of 3D User Interfaces for VR Exhibitions -- Multisensory Diorama: Enhancing Accessibility and Engagement in Museums -- Museum Visitor Experiences based on Hyperspectral Image Data. .▲ | |
520 | ▼aThe four-volume set LNCS 14442 -14445 constitutes the proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, held in York, UK, in August/September 2023. The 71 full papers and 58 short papers included in this book were carefully reviewed and selected from 406 submissions. They were organized in topical sections as follows: 3D Interaction; Accessibility; Accessibility and Aging; Accessibility for Auditory/Hearing Disabilities; Co-Design; Cybersecurity and Trust; Data Physicalisation and Cross-device; Eye-Free, Gesture Interaction and Sign Language; Haptic interaction and Healthcare applications; Self-Monitoring; Human-Robot Interaction; Information Visualization; Information Visualization and 3D Interaction; Interacting with Children; Interaction with Conversational Agents; Methodologies for HCI; Model-Based UI Design and Testing; Montion Sickness, Stress and Risk perception in 3D Environments and Multisensory interaction; VR experiences; Natural Language Processing and AI Explainability; Online Collaboration and Cooperative work; Recommendation Systems and AI Explainability; Social AI; Social and Ubiquitous Computing; Social Media and Digital Learning; Understanding Users and Privacy Issues; User movement and 3D Environments; User Self-Report; User Studies; User Studies, Eye-Tracking, and Physiological Data; Virtual Reality; Virtual Reality and Training; Courses; Industrial Experiences; Interactive Demonstrations; Keynotes; Panels; Posters; and Workshops. .▲ | ||
650 | 0 | ▼aUser interfaces (Computer systems).▲ | |
650 | 0 | ▼aHuman-computer interaction.▲ | |
650 | 1 | 4 | ▼aUser Interfaces and Human Computer Interaction.▲ |
700 | 1 | ▼aAbdelnour Nocera, José.▼eeditor.▼0(orcid)0000-0001-7935-7368▼1https://orcid.org/0000-0001-7935-7368▼4edt▼4http://id.loc.gov/vocabulary/relators/edt▲ | |
700 | 1 | ▼aKristín Lárusdóttir, Marta.▼eeditor.▼0(orcid)0000-0003-0256-5710▼1https://orcid.org/0000-0003-0256-5710▼4edt▼4http://id.loc.gov/vocabulary/relators/edt▲ | |
700 | 1 | ▼aPetrie, Helen.▼eeditor.▼0(orcid)0000-0002-0100-9846▼1https://orcid.org/0000-0002-0100-9846▼4edt▼4http://id.loc.gov/vocabulary/relators/edt▲ | |
700 | 1 | ▼aPiccinno, Antonio.▼eeditor.▼0(orcid)0000-0003-1561-7073▼1https://orcid.org/0000-0003-1561-7073▼4edt▼4http://id.loc.gov/vocabulary/relators/edt▲ | |
700 | 1 | ▼aWinckler, Marco.▼eeditor.▼0(orcid)0000-0002-0756-6934▼1https://orcid.org/0000-0002-0756-6934▼4edt▼4http://id.loc.gov/vocabulary/relators/edt▲ | |
710 | 2 | ▼aSpringerLink (Online service)▲ | |
773 | 0 | ▼tSpringer Nature eBook▲ | |
776 | 0 | 8 | ▼iPrinted edition:▼z9783031422829▲ |
776 | 0 | 8 | ▼iPrinted edition:▼z9783031422843▲ |
830 | 0 | ▼aLecture Notes in Computer Science,▼x1611-3349 ;▼v14143▲ | |
856 | 4 | 0 | ▼uhttps://doi.org/10.1007/978-3-031-42283-6▲ |

Human-Computer Interaction – INTERACT 2023[electronic resource] : 19th IFIP TC13 International Conference, York, UK, August 28 – September 1, 2023, Proceedings, Part II
자료유형
국외eBook
서명/책임사항
Human-Computer Interaction – INTERACT 2023 [electronic resource] : 19th IFIP TC13 International Conference, York, UK, August 28 – September 1, 2023, Proceedings, Part II / edited by José Abdelnour Nocera, Marta Kristín Lárusdóttir, Helen Petrie, Antonio Piccinno, Marco Winckler.
개인저자
판사항
1st ed. 2023.
형태사항
XXX, 651 p. 175 illus., 143 illus. in color. online resource.
총서사항
Lecture Notes in Computer Science , 1611-3349 ; 14143
Lecture Notes in Computer Science , 1611-3349 ; 14143
Lecture Notes in Computer Science , 1611-3349 ; 14143
내용주기
Human-Robot Interaction -- Pedestrian Interaction with a Snow Clearing Robot -- Robot Collaboration and Model Reliance Based on its Trust in Human-Robot Interaction -- User Experience in Large-Scale Robot Development: A Case Study of Mechanical and Software Teams -- Information Visualization -- BiVis: Interactive and Progressive Visualization of Billions (and Counting) Items -- Modeling and Assessing User Interaction in Big Data Visualization Systems -- The Effect of Teleporting versus Room-scale Walking for Interacting with Immersive Visualizations -- Information Visualization and 3D Interaction -- Playing with Data: An Augmented Reality Approach to Interact with Visualizations of Industrial Process Tomography -- Supporting Construction and Architectural Visualization through BIM and AR/VR: A Systematic Literature Review -- Through Space and Time: Spatio-Temporal Visualization of MOBA Matches -- Interacting with Children -- Awayvirus: A Playful and Tangible Approach to Improve Children’s Hygiene Habits in Family Education -- Money from the Queen”: Exploring Children’s Ideas for Monetization in Free-to-Play Mobile Games -- Motivating Children’s Engagement with Sleep Diaries through Storytelling -- The Peer Data Labelling System (PDLS). A Participatory Approach to Classifying Engagement in the Classroom -- WashWall: an Interactive Smart Mirror for Motivating Handwashing Among Primary School Children -- Interaction with Conversational Agents I -- Beyond Browser Online Shopping: Experience Attitude Towards Online 3D Shopping with Conversational Agents -- Effects of Prior Experience, Gender, and Age on Trust in a Banking Chatbot with(out) Breakdown and Repair -- EaseOut: A Cross-Cultural Study of the Impact of a Conversation Agent on Leaving Video Meetings Early -- Interaction with Conversational Agents II -- An AI chat-based solution aimed to screen Postpartum Depression -- The Impact of Gender and Personality in Human-AI Teaming: the Case of Collaborative Question Answering -- Empirical Grounding for the Interpretations of Natural User Interface: A Case Study on Smartpen -- Methods for Evaluating Conversational Agents' Communicability, Acceptability and Accessibility Degree -- Methodologies for HCI -- A Review on Mood Assessment using Smartphones -- A close look at Citizen Science through the HCI lens: a systematic literature review -- The Gap Between UX Literacy and UX Practices in agile-UX Settings: A Case Study -- Model-Based UI Design and Testing -- AdaptReview: Towards Effective Video Review using Text Summaries and Concept Maps -- I perform my work with my body too: integrating body representations in and with task models -- Prototyping with the IVY workbench: Bridging Formal Methods and User-Centred Design -- Towards automated load testing through the user interface -- Montion Sickness, Stress and Risk perception in 3D Environments -- “Do I Run Away?”: Proximity, Stress and Discomfort in Human-Drone Interaction in Real and Virtual Environments -- Sick in the Car, Sick in VR? Understanding how Real-World Susceptibility to Dizziness, Nausea, and Eye Strain Influences VR Motion Sickness -- Spatial Augmented Reality in the Factory: Can In-Situ Projections Be Used to Communicate Dangers and Health Risks? -- Multisensory interaction and VR experiences -- Augmenting Indigenous Sámi Exhibition - Interactive Digital Heritage in Museum Context -- Design Paradigms of 3D User Interfaces for VR Exhibitions -- Multisensory Diorama: Enhancing Accessibility and Engagement in Museums -- Museum Visitor Experiences based on Hyperspectral Image Data. .
요약주기
The four-volume set LNCS 14442 -14445 constitutes the proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, held in York, UK, in August/September 2023. The 71 full papers and 58 short papers included in this book were carefully reviewed and selected from 406 submissions. They were organized in topical sections as follows: 3D Interaction; Accessibility; Accessibility and Aging; Accessibility for Auditory/Hearing Disabilities; Co-Design; Cybersecurity and Trust; Data Physicalisation and Cross-device; Eye-Free, Gesture Interaction and Sign Language; Haptic interaction and Healthcare applications; Self-Monitoring; Human-Robot Interaction; Information Visualization; Information Visualization and 3D Interaction; Interacting with Children; Interaction with Conversational Agents; Methodologies for HCI; Model-Based UI Design and Testing; Montion Sickness, Stress and Risk perception in 3D Environments and Multisensory interaction; VR experiences; Natural Language Processing and AI Explainability; Online Collaboration and Cooperative work; Recommendation Systems and AI Explainability; Social AI; Social and Ubiquitous Computing; Social Media and Digital Learning; Understanding Users and Privacy Issues; User movement and 3D Environments; User Self-Report; User Studies; User Studies, Eye-Tracking, and Physiological Data; Virtual Reality; Virtual Reality and Training; Courses; Industrial Experiences; Interactive Demonstrations; Keynotes; Panels; Posters; and Workshops. .
주제
ISBN
9783031422836
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