학술논문

아동학대 예방 프로그램 개발을 위한 게이미피케이션 적용 인식과 요구
Recognition and demand of gamification application for child abuse prevention program development
Document Type
Article
Text
Source
교육종합연구, 09/30/2020, Vol. 18, Issue 3, p. 1-18
Subject
게이미피케이션
아동학대예방
예비유아교사
gamification
Prevention of child abuse
pry-dervice Early Childhood Teacher
Language
한국어(KOR)
ISSN
1738-351X
Abstract
As child abuse is increasing every year in our society, this researcher recognized the necessity of developing a child abuse prevention program as a preventive measure. Therefore, in order to examine the application of the gamification gamification method in terms of teaching-learning, the correlations between the perceptions and demands, perceptions of child abuse, and variables from the study participants were investigated. Looking at the results, when using the 5-point Likert scale, first, the perception of participation in gamification gamification was 4.43, the fun and immersion in the gamification experience was 4.17, the demand for application of gamification to develop a child abuse prevention program was 4.40, and children. The abuse awareness was 3.71 level. Second, there was a positive correlation between the above variables. Therefore, it is meaningful that this study provided basic data to develop a child abuse prevention program applying gamification in terms of teaching-learning.