학술논문

GAMIFICATION APPROACH FOR TEACHING PROGRAMMING.
Document Type
Article
Source
International Conference on e-Learning. 2023, p59-66. 8p.
Subject
*GAMIFICATION
*TEACHING
*COMPUTER programming
*PROBLEM solving
*COGNITIVE learning
Language
Abstract
The aim of the article is to present a study of two different approaches for using a digital game for improving problem-solving skills of the students through introductory computer programming learning. The game itself it is not predefined, it is developed as an engine, which shortly means that learners will develop their own logic. The research conducted an experiment with first year students taking introductory to programming course at University of Ruse. The results show a significant progress for using digital games when compared to not using it at all. The game was developed within the UNITe (Universities for Science, Informatics and Technologies in eSociety) project. [ABSTRACT FROM AUTHOR]

Online Access