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245 | 1 | 0 | ▼aAdvances in Computer Games▼h[electronic resource] :▼b16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers /▼cedited by Tristan Cazenave, Jaap van den Herik, Abdallah Saffidine, I-Chen Wu.▲ |
250 | ▼a1st ed. 2020.▲ | ||
264 | 1 | ▼aCham :▼bSpringer International Publishing :▼bImprint: Springer,▼c2020.▲ | |
300 | ▼aXIII, 181 p. 89 illus., 46 illus. in color.▼bonline resource.▲ | ||
336 | ▼atext▼btxt▼2rdacontent▲ | ||
337 | ▼acomputer▼bc▼2rdamedia▲ | ||
338 | ▼aonline resource▼bcr▼2rdacarrier▲ | ||
347 | ▼atext file▼bPDF▼2rda▲ | ||
490 | 1 | ▼aTheoretical Computer Science and General Issues ;▼v12516▲ | |
505 | 0 | ▼aAdvice are useful for game AI : Experiments with alpha-beta search players in shogi -- Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi -- Making a Better Game: The History of Cluster -- Improving Human Players' T-Spin Technique in Tetris with Procedural Problem Generation -- A Further Investigation of Neural Network Players for Game 2048 -- A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs -- New Hex Patterns for Fill and Prune -- Solving Cram using Combinatorial Game Theory -- Exploiting Game Decompositions in Monte Carlo Tree Search -- On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm -- Net2Net Extension for the AlphaGo Zero Algorithm -- Designing policy network with deep learning in turn-based strategy games -- Steps towards Strongly Solving 7x7 Chinese Checkers -- The Ludii General Game System: Interactive Demonstration.▲ | |
520 | ▼aThis book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.▲ | ||
650 | 0 | ▼aComputers.▲ | |
650 | 0 | ▼aApplication software.▲ | |
650 | 0 | ▼aArtificial intelligence.▲ | |
650 | 0 | ▼aOptical data processing.▲ | |
650 | 0 | ▼aSoftware engineering.▲ | |
650 | 0 | ▼aComputer science—Mathematics.▲ | |
650 | 1 | 4 | ▼aTheory of Computation.▼0https://scigraph.springernature.com/ontologies/product-market-codes/I16005▲ |
650 | 2 | 4 | ▼aComputer Applications.▼0https://scigraph.springernature.com/ontologies/product-market-codes/I23001▲ |
650 | 2 | 4 | ▼aArtificial Intelligence.▼0https://scigraph.springernature.com/ontologies/product-market-codes/I21000▲ |
650 | 2 | 4 | ▼aComputer Imaging, Vision, Pattern Recognition and Graphics.▼0https://scigraph.springernature.com/ontologies/product-market-codes/I22005▲ |
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Advances in Computer Games : 16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers
자료유형
국외eBook
서명/책임사항
Advances in Computer Games [electronic resource] : 16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers / edited by Tristan Cazenave, Jaap van den Herik, Abdallah Saffidine, I-Chen Wu.
판사항
1st ed. 2020.
형태사항
XIII, 181 p. 89 illus., 46 illus. in color. online resource.
총서사항
내용주기
Advice are useful for game AI : Experiments with alpha-beta search players in shogi -- Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi -- Making a Better Game: The History of Cluster -- Improving Human Players' T-Spin Technique in Tetris with Procedural Problem Generation -- A Further Investigation of Neural Network Players for Game 2048 -- A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs -- New Hex Patterns for Fill and Prune -- Solving Cram using Combinatorial Game Theory -- Exploiting Game Decompositions in Monte Carlo Tree Search -- On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm -- Net2Net Extension for the AlphaGo Zero Algorithm -- Designing policy network with deep learning in turn-based strategy games -- Steps towards Strongly Solving 7x7 Chinese Checkers -- The Ludii General Game System: Interactive Demonstration.
요약주기
This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.
주제
Computers.
Application software.
Artificial intelligence.
Optical data processing.
Software engineering.
Computer science—Mathematics.
Theory of Computation.
Computer Applications.
Artificial Intelligence.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Software Engineering/Programming and Operating Systems.
Mathematics of Computing.
Application software.
Artificial intelligence.
Optical data processing.
Software engineering.
Computer science—Mathematics.
Theory of Computation.
Computer Applications.
Artificial Intelligence.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Software Engineering/Programming and Operating Systems.
Mathematics of Computing.
ISBN
9783030658830
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